Matteo Bruni : d3d9/tests: Move a Present out of the loops in fog_with_shader_test().

Alexandre Julliard julliard at wine.codeweavers.com
Fri Feb 20 08:24:46 CST 2015


Module: wine
Branch: master
Commit: d423e06223a18643a01b9d0433791c72021d876d
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=d423e06223a18643a01b9d0433791c72021d876d

Author: Matteo Bruni <mbruni at codeweavers.com>
Date:   Fri Feb 20 13:06:06 2015 +0100

d3d9/tests: Move a Present out of the loops in fog_with_shader_test().

---

 dlls/d3d9/tests/visual.c | 3 +--
 1 file changed, 1 insertion(+), 2 deletions(-)

diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c
index 5f64ec3..fb0b1b5 100644
--- a/dlls/d3d9/tests/visual.c
+++ b/dlls/d3d9/tests/visual.c
@@ -2214,10 +2214,9 @@ static void fog_with_shader_test(void)
             ok(color_match(color, test_data[i].color[j], 13),
                 "fog vs%i ps%i fvm%i ftm%i %d: got color %08x, expected %08x +-5%%\n",
                 test_data[i].vshader, test_data[i].pshader, test_data[i].vfog, test_data[i].tfog, j, color, test_data[i].color[j]);
-
-            IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
         }
     }
+    IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
 
     IDirect3DVertexShader9_Release(vertex_shader[1]);
     IDirect3DVertexShader9_Release(vertex_shader[2]);




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