Henri Verbeet : d3d10core: Implement d3d10_input_layout_SetPrivateData().

Alexandre Julliard julliard at wine.codeweavers.com
Wed Feb 25 09:57:01 CST 2015


Module: wine
Branch: master
Commit: 2ffa29d66082808d20d7427831f620ec3a36d4fb
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=2ffa29d66082808d20d7427831f620ec3a36d4fb

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Wed Feb 25 09:34:08 2015 +0100

d3d10core: Implement d3d10_input_layout_SetPrivateData().

---

 dlls/d3d10core/d3d10core_private.h |  1 +
 dlls/d3d10core/inputlayout.c       | 12 ++++++++++--
 2 files changed, 11 insertions(+), 2 deletions(-)

diff --git a/dlls/d3d10core/d3d10core_private.h b/dlls/d3d10core/d3d10core_private.h
index 5544dc7..e03a5cb 100644
--- a/dlls/d3d10core/d3d10core_private.h
+++ b/dlls/d3d10core/d3d10core_private.h
@@ -185,6 +185,7 @@ struct d3d10_input_layout
     ID3D10InputLayout ID3D10InputLayout_iface;
     LONG refcount;
 
+    struct wined3d_private_store private_store;
     struct wined3d_vertex_declaration *wined3d_decl;
 };
 
diff --git a/dlls/d3d10core/inputlayout.c b/dlls/d3d10core/inputlayout.c
index 8350875..79ebea3 100644
--- a/dlls/d3d10core/inputlayout.c
+++ b/dlls/d3d10core/inputlayout.c
@@ -174,10 +174,12 @@ static HRESULT STDMETHODCALLTYPE d3d10_input_layout_GetPrivateData(ID3D10InputLa
 static HRESULT STDMETHODCALLTYPE d3d10_input_layout_SetPrivateData(ID3D10InputLayout *iface,
         REFGUID guid, UINT data_size, const void *data)
 {
-    FIXME("iface %p, guid %s, data_size %u, data %p stub!\n",
+    struct d3d10_input_layout *layout = impl_from_ID3D10InputLayout(iface);
+
+    TRACE("iface %p, guid %s, data_size %u, data %p.\n",
             iface, debugstr_guid(guid), data_size, data);
 
-    return E_NOTIMPL;
+    return d3d10_set_private_data(&layout->private_store, guid, data_size, data);
 }
 
 static HRESULT STDMETHODCALLTYPE d3d10_input_layout_SetPrivateDataInterface(ID3D10InputLayout *iface,
@@ -203,6 +205,9 @@ static const struct ID3D10InputLayoutVtbl d3d10_input_layout_vtbl =
 
 static void STDMETHODCALLTYPE d3d10_input_layout_wined3d_object_destroyed(void *parent)
 {
+    struct d3d10_input_layout *layout = parent;
+
+    wined3d_private_store_cleanup(&layout->private_store);
     HeapFree(GetProcessHeap(), 0, parent);
 }
 
@@ -221,12 +226,14 @@ HRESULT d3d10_input_layout_init(struct d3d10_input_layout *layout, struct d3d10_
 
     layout->ID3D10InputLayout_iface.lpVtbl = &d3d10_input_layout_vtbl;
     layout->refcount = 1;
+    wined3d_private_store_init(&layout->private_store);
 
     hr = d3d10_input_layout_to_wined3d_declaration(element_descs, element_count,
             shader_byte_code, shader_byte_code_length, &wined3d_elements, &wined3d_element_count);
     if (FAILED(hr))
     {
         WARN("Failed to create wined3d vertex declaration elements, hr %#x.\n", hr);
+        wined3d_private_store_cleanup(&layout->private_store);
         return hr;
     }
 
@@ -236,6 +243,7 @@ HRESULT d3d10_input_layout_init(struct d3d10_input_layout *layout, struct d3d10_
     if (FAILED(hr))
     {
         WARN("Failed to create wined3d vertex declaration, hr %#x.\n", hr);
+        wined3d_private_store_cleanup(&layout->private_store);
         return hr;
     }
 




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