Matteo Bruni : d3d8/tests: Move a Present out of the loops in fog_with_shader_test().

Alexandre Julliard julliard at wine.codeweavers.com
Wed Feb 25 09:57:01 CST 2015


Module: wine
Branch: master
Commit: 04fa54fc440b6dd2b555cd6518f2859ef579d315
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=04fa54fc440b6dd2b555cd6518f2859ef579d315

Author: Matteo Bruni <mbruni at codeweavers.com>
Date:   Tue Feb 24 13:38:16 2015 +0100

d3d8/tests: Move a Present out of the loops in fog_with_shader_test().

---

 dlls/d3d8/tests/visual.c | 3 +--
 1 file changed, 1 insertion(+), 2 deletions(-)

diff --git a/dlls/d3d8/tests/visual.c b/dlls/d3d8/tests/visual.c
index 85b3fad..a0f5971 100644
--- a/dlls/d3d8/tests/visual.c
+++ b/dlls/d3d8/tests/visual.c
@@ -1000,10 +1000,9 @@ static void fog_with_shader_test(void)
                     "fog vs%i ps%i fvm%i ftm%i %d: got color %08x, expected %08x +-5%%\n",
                     test_data[i].vshader, test_data[i].pshader,
                     test_data[i].vfog, test_data[i].tfog, j, color, test_data[i].color[j]);
-
-            IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL);
         }
     }
+    IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL);
 
     IDirect3DDevice8_DeleteVertexShader(device, vertex_shader[1]);
     IDirect3DDevice8_DeleteVertexShader(device, vertex_shader[2]);




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