Henri Verbeet : d3d10core: Implement d3d10_vertex_shader_GetPrivateData().
Alexandre Julliard
julliard at wine.codeweavers.com
Thu Feb 26 09:17:00 CST 2015
Module: wine
Branch: master
Commit: 43452192745f49961eef998b51dbc96c465b0b61
URL: http://source.winehq.org/git/wine.git/?a=commit;h=43452192745f49961eef998b51dbc96c465b0b61
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Thu Feb 26 10:11:33 2015 +0100
d3d10core: Implement d3d10_vertex_shader_GetPrivateData().
---
dlls/d3d10core/shader.c | 6 ++++--
1 file changed, 4 insertions(+), 2 deletions(-)
diff --git a/dlls/d3d10core/shader.c b/dlls/d3d10core/shader.c
index bb0e596..8010828 100644
--- a/dlls/d3d10core/shader.c
+++ b/dlls/d3d10core/shader.c
@@ -200,10 +200,12 @@ static void STDMETHODCALLTYPE d3d10_vertex_shader_GetDevice(ID3D10VertexShader *
static HRESULT STDMETHODCALLTYPE d3d10_vertex_shader_GetPrivateData(ID3D10VertexShader *iface,
REFGUID guid, UINT *data_size, void *data)
{
- FIXME("iface %p, guid %s, data_size %p, data %p stub!\n",
+ struct d3d10_vertex_shader *shader = impl_from_ID3D10VertexShader(iface);
+
+ TRACE("iface %p, guid %s, data_size %p, data %p.\n",
iface, debugstr_guid(guid), data_size, data);
- return E_NOTIMPL;
+ return d3d10_get_private_data(&shader->private_store, guid, data_size, data);
}
static HRESULT STDMETHODCALLTYPE d3d10_vertex_shader_SetPrivateData(ID3D10VertexShader *iface,
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