Axel Davy : d3d9/tests: Fix volume_dxt5_test getPixelColor check.

Alexandre Julliard julliard at wine.codeweavers.com
Thu Jan 8 16:12:13 CST 2015


Module: wine
Branch: master
Commit: fc84368f87faec3d974158c2239274d7f0d94c7e
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=fc84368f87faec3d974158c2239274d7f0d94c7e

Author: Axel Davy <axel.davy at ens.fr>
Date:   Wed Jan  7 14:21:48 2015 +0100

d3d9/tests: Fix volume_dxt5_test getPixelColor check.

getPixelColor should be called before Present, because the device
swapchain was created with discard mode.

---

 dlls/d3d9/tests/visual.c | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c
index acc3a44..a656a0d 100644
--- a/dlls/d3d9/tests/visual.c
+++ b/dlls/d3d9/tests/visual.c
@@ -15991,8 +15991,6 @@ static void volume_dxt5_test(void)
     hr = IDirect3DDevice9_EndScene(device);
     ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
 
-    hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
-    ok(SUCCEEDED(hr), "Failed to present, hr %#x.\n", hr);
     for (i = 0; i < 4; i++)
     {
         color = getPixelColor(device, 80 + 160 * i, 240);
@@ -16000,6 +15998,8 @@ static void volume_dxt5_test(void)
                 "Expected color 0x%08x, got 0x%08x, case %u.\n", expected_colors[i], color, i);
     }
 
+    hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
+    ok(SUCCEEDED(hr), "Failed to present, hr %#x.\n", hr);
     IDirect3DVolumeTexture9_Release(texture);
     refcount = IDirect3DDevice9_Release(device);
     ok(!refcount, "Device has %u references left.\n", refcount);




More information about the wine-cvs mailing list