Axel Davy : d3d8/tests: Fix volume_dxt5_test getPixelColor check.
Alexandre Julliard
julliard at wine.codeweavers.com
Tue Jan 13 15:01:25 CST 2015
Module: wine
Branch: master
Commit: 58083dfb12655ee0e23fc0d2cc248db1d647f220
URL: http://source.winehq.org/git/wine.git/?a=commit;h=58083dfb12655ee0e23fc0d2cc248db1d647f220
Author: Axel Davy <axel.davy at ens.fr>
Date: Sun Jan 11 11:29:13 2015 +0100
d3d8/tests: Fix volume_dxt5_test getPixelColor check.
getPixelColor should be called before Present, because the device
swapchain was created with discard mode.
---
dlls/d3d8/tests/visual.c | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/dlls/d3d8/tests/visual.c b/dlls/d3d8/tests/visual.c
index a8a771e..68c3319 100644
--- a/dlls/d3d8/tests/visual.c
+++ b/dlls/d3d8/tests/visual.c
@@ -4507,8 +4507,6 @@ static void volume_dxt5_test(void)
hr = IDirect3DDevice8_EndScene(device);
ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
- hr = IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL);
- ok(SUCCEEDED(hr), "Failed to present, hr %#x.\n", hr);
for (i = 0; i < 4; i++)
{
color = getPixelColor(device, 80 + 160 * i, 240);
@@ -4516,6 +4514,8 @@ static void volume_dxt5_test(void)
"Expected color 0x%08x, got 0x%08x, case %u.\n", expected_colors[i], color, i);
}
+ hr = IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL);
+ ok(SUCCEEDED(hr), "Failed to present, hr %#x.\n", hr);
IDirect3DVolumeTexture8_Release(texture);
refcount = IDirect3DDevice8_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
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