Henri Verbeet : wined3d: Store a struct wined3d_sampler_desc in struct gl_texture.
Alexandre Julliard
julliard at wine.codeweavers.com
Thu Jan 15 15:55:42 CST 2015
Module: wine
Branch: master
Commit: 86e99abb1237e2eb3c44e8da9b0d5c05fe089840
URL: http://source.winehq.org/git/wine.git/?a=commit;h=86e99abb1237e2eb3c44e8da9b0d5c05fe089840
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Thu Jan 15 17:19:04 2015 +0100
wined3d: Store a struct wined3d_sampler_desc in struct gl_texture.
Instead of a enum wined3d_texture_state array.
---
dlls/wined3d/surface.c | 8 +--
dlls/wined3d/texture.c | 123 +++++++++++++++++++++--------------------
dlls/wined3d/wined3d_private.h | 21 +------
3 files changed, 69 insertions(+), 83 deletions(-)
Diff: http://source.winehq.org/git/wine.git/?a=commitdiff;h=86e99abb1237e2eb3c44e8da9b0d5c05fe089840
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