Henri Verbeet : wined3d: Store a struct wined3d_sampler_desc in struct gl_texture.

Alexandre Julliard julliard at wine.codeweavers.com
Thu Jan 15 15:55:42 CST 2015


Module: wine
Branch: master
Commit: 86e99abb1237e2eb3c44e8da9b0d5c05fe089840
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=86e99abb1237e2eb3c44e8da9b0d5c05fe089840

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Thu Jan 15 17:19:04 2015 +0100

wined3d: Store a struct wined3d_sampler_desc in struct gl_texture.

Instead of a enum wined3d_texture_state array.

---

 dlls/wined3d/surface.c         |   8 +--
 dlls/wined3d/texture.c         | 123 +++++++++++++++++++++--------------------
 dlls/wined3d/wined3d_private.h |  21 +------
 3 files changed, 69 insertions(+), 83 deletions(-)

Diff:   http://source.winehq.org/git/wine.git/?a=commitdiff;h=86e99abb1237e2eb3c44e8da9b0d5c05fe089840



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