Henri Verbeet : wined3d: Implement WINED3DSIH_SAMPLE in the GLSL shader backend.

Alexandre Julliard julliard at wine.codeweavers.com
Mon Jan 19 16:00:05 CST 2015


Module: wine
Branch: master
Commit: 2e5abc156a8bc3d61d93a75b0ef85ebd1dd168c0
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=2e5abc156a8bc3d61d93a75b0ef85ebd1dd168c0

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Mon Jan 19 13:44:08 2015 +0100

wined3d: Implement WINED3DSIH_SAMPLE in the GLSL shader backend.

---

 dlls/wined3d/context.c         | 74 ++++++++++++++++++++++++++++++++++++++++++
 dlls/wined3d/cs.c              |  3 ++
 dlls/wined3d/glsl_shader.c     | 72 +++++++++++++++++++++++++++++++---------
 dlls/wined3d/shader.c          | 56 ++++++++++++++++++++++++++++++++
 dlls/wined3d/state.c           | 10 ++++++
 dlls/wined3d/utils.c           |  2 ++
 dlls/wined3d/wined3d_private.h | 23 +++++++++++--
 7 files changed, 222 insertions(+), 18 deletions(-)

Diff:   http://source.winehq.org/git/wine.git/?a=commitdiff;h=2e5abc156a8bc3d61d93a75b0ef85ebd1dd168c0



More information about the wine-cvs mailing list