Henri Verbeet : wined3d: Implement WINED3DSIH_SAMPLE in the GLSL shader backend.
Alexandre Julliard
julliard at wine.codeweavers.com
Mon Jan 19 16:00:05 CST 2015
Module: wine
Branch: master
Commit: 2e5abc156a8bc3d61d93a75b0ef85ebd1dd168c0
URL: http://source.winehq.org/git/wine.git/?a=commit;h=2e5abc156a8bc3d61d93a75b0ef85ebd1dd168c0
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Mon Jan 19 13:44:08 2015 +0100
wined3d: Implement WINED3DSIH_SAMPLE in the GLSL shader backend.
---
dlls/wined3d/context.c | 74 ++++++++++++++++++++++++++++++++++++++++++
dlls/wined3d/cs.c | 3 ++
dlls/wined3d/glsl_shader.c | 72 +++++++++++++++++++++++++++++++---------
dlls/wined3d/shader.c | 56 ++++++++++++++++++++++++++++++++
dlls/wined3d/state.c | 10 ++++++
dlls/wined3d/utils.c | 2 ++
dlls/wined3d/wined3d_private.h | 23 +++++++++++--
7 files changed, 222 insertions(+), 18 deletions(-)
Diff: http://source.winehq.org/git/wine.git/?a=commitdiff;h=2e5abc156a8bc3d61d93a75b0ef85ebd1dd168c0
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