Matteo Bruni : wined3d: Use the core gl*CompressedTex* functions.
Alexandre Julliard
julliard at wine.codeweavers.com
Tue Jan 20 15:20:10 CST 2015
Module: wine
Branch: master
Commit: 6bb32e47ff1daa0645c4d3ada4e239791c4a8404
URL: http://source.winehq.org/git/wine.git/?a=commit;h=6bb32e47ff1daa0645c4d3ada4e239791c4a8404
Author: Matteo Bruni <mbruni at codeweavers.com>
Date: Tue Jan 20 15:47:05 2015 +0100
wined3d: Use the core gl*CompressedTex* functions.
---
dlls/wined3d/directx.c | 10 ++++++++++
dlls/wined3d/surface.c | 22 +++++++++++-----------
dlls/wined3d/texture.c | 4 ++--
3 files changed, 23 insertions(+), 13 deletions(-)
diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
index a91090e..2566f9e 100644
--- a/dlls/wined3d/directx.c
+++ b/dlls/wined3d/directx.c
@@ -2878,9 +2878,14 @@ static void load_gl_funcs(struct wined3d_gl_info *gl_info)
USE_GL_FUNC(glBufferData) /* OpenGL 1.5 */
USE_GL_FUNC(glBufferSubData) /* OpenGL 1.5 */
USE_GL_FUNC(glColorMaski) /* OpenGL 3.0 */
+ USE_GL_FUNC(glCompressedTexImage2D) /* OpenGL 1.3 */
+ USE_GL_FUNC(glCompressedTexImage3D) /* OpenGL 1.3 */
+ USE_GL_FUNC(glCompressedTexSubImage2D) /* OpenGL 1.3 */
+ USE_GL_FUNC(glCompressedTexSubImage3D) /* OpenGL 1.3 */
USE_GL_FUNC(glDeleteBuffers) /* OpenGL 1.5 */
USE_GL_FUNC(glGenBuffers) /* OpenGL 1.5 */
USE_GL_FUNC(glGetBufferSubData) /* OpenGL 1.5 */
+ USE_GL_FUNC(glGetCompressedTexImage) /* OpenGL 1.3 */
USE_GL_FUNC(glMapBuffer) /* OpenGL 1.5 */
USE_GL_FUNC(glUnmapBuffer) /* OpenGL 1.5 */
#undef USE_GL_FUNC
@@ -2907,9 +2912,14 @@ static void load_gl_funcs(struct wined3d_gl_info *gl_info)
MAP_GL_FUNCTION(glBufferData, glBufferDataARB);
MAP_GL_FUNCTION(glBufferSubData, glBufferSubDataARB);
MAP_GL_FUNCTION(glColorMaski, glColorMaskIndexedEXT);
+ MAP_GL_FUNCTION(glCompressedTexImage2D, glCompressedTexImage2DARB);
+ MAP_GL_FUNCTION(glCompressedTexImage3D, glCompressedTexImage3DARB);
+ MAP_GL_FUNCTION(glCompressedTexSubImage2D, glCompressedTexSubImage2DARB);
+ MAP_GL_FUNCTION(glCompressedTexSubImage3D, glCompressedTexSubImage3DARB);
MAP_GL_FUNCTION(glDeleteBuffers, glDeleteBuffersARB);
MAP_GL_FUNCTION(glGenBuffers, glGenBuffersARB);
MAP_GL_FUNCTION(glGetBufferSubData, glGetBufferSubDataARB);
+ MAP_GL_FUNCTION(glGetCompressedTexImage, glGetCompressedTexImageARB);
MAP_GL_FUNCTION(glMapBuffer, glMapBufferARB);
MAP_GL_FUNCTION(glUnmapBuffer, glUnmapBufferARB);
#undef MAP_GL_FUNCTION
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 6b73fa8..43dfca0 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -1334,23 +1334,23 @@ static void surface_download_data(struct wined3d_surface *surface, const struct
if (format->flags & WINED3DFMT_FLAG_COMPRESSED)
{
- TRACE("(%p) : Calling glGetCompressedTexImageARB level %d, format %#x, type %#x, data %p.\n",
+ TRACE("(%p) : Calling glGetCompressedTexImage level %d, format %#x, type %#x, data %p.\n",
surface, surface->texture_level, format->glFormat, format->glType, data.addr);
if (data.buffer_object)
{
GL_EXTCALL(glBindBuffer(GL_PIXEL_PACK_BUFFER, data.buffer_object));
checkGLcall("glBindBuffer");
- GL_EXTCALL(glGetCompressedTexImageARB(surface->texture_target, surface->texture_level, NULL));
- checkGLcall("glGetCompressedTexImageARB");
+ GL_EXTCALL(glGetCompressedTexImage(surface->texture_target, surface->texture_level, NULL));
+ checkGLcall("glGetCompressedTexImage");
GL_EXTCALL(glBindBuffer(GL_PIXEL_PACK_BUFFER, 0));
checkGLcall("glBindBuffer");
}
else
{
- GL_EXTCALL(glGetCompressedTexImageARB(surface->texture_target,
+ GL_EXTCALL(glGetCompressedTexImage(surface->texture_target,
surface->texture_level, data.addr));
- checkGLcall("glGetCompressedTexImageARB");
+ checkGLcall("glGetCompressedTexImage");
}
}
else
@@ -1515,30 +1515,30 @@ void wined3d_surface_upload_data(struct wined3d_surface *surface, const struct w
else
internal = format->glInternal;
- TRACE("glCompressedTexSubImage2DARB, target %#x, level %d, x %d, y %d, w %d, h %d, "
+ TRACE("glCompressedTexSubImage2D, target %#x, level %d, x %d, y %d, w %d, h %d, "
"format %#x, image_size %#x, addr %p.\n", surface->texture_target, surface->texture_level,
dst_point->x, dst_point->y, update_w, update_h, internal, row_count * row_length, addr);
if (row_length == src_pitch)
{
- GL_EXTCALL(glCompressedTexSubImage2DARB(surface->texture_target, surface->texture_level,
+ GL_EXTCALL(glCompressedTexSubImage2D(surface->texture_target, surface->texture_level,
dst_point->x, dst_point->y, update_w, update_h, internal, row_count * row_length, addr));
}
else
{
UINT row, y;
- /* glCompressedTexSubImage2DARB() ignores pixel store state, so we
- * can't use the unpack row length like below. */
+ /* glCompressedTexSubImage2D() ignores pixel store state, so we
+ * can't use the unpack row length like for glTexSubImage2D. */
for (row = 0, y = dst_point->y; row < row_count; ++row)
{
- GL_EXTCALL(glCompressedTexSubImage2DARB(surface->texture_target, surface->texture_level,
+ GL_EXTCALL(glCompressedTexSubImage2D(surface->texture_target, surface->texture_level,
dst_point->x, y, update_w, format->block_height, internal, row_length, addr));
y += format->block_height;
addr += src_pitch;
}
}
- checkGLcall("glCompressedTexSubImage2DARB");
+ checkGLcall("glCompressedTexSubImage2D");
}
else
{
diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
index 9138470..06e5681 100644
--- a/dlls/wined3d/texture.c
+++ b/dlls/wined3d/texture.c
@@ -885,9 +885,9 @@ static void texture2d_prepare_texture(struct wined3d_texture *texture, struct wi
if (format->flags & WINED3DFMT_FLAG_COMPRESSED && mem)
{
- GL_EXTCALL(glCompressedTexImage2DARB(surface->texture_target, surface->texture_level,
+ GL_EXTCALL(glCompressedTexImage2D(surface->texture_target, surface->texture_level,
internal, width, height, 0, surface->resource.size, mem));
- checkGLcall("glCompressedTexImage2DARB");
+ checkGLcall("glCompressedTexImage2D");
}
else
{
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