=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: wined3d: Implement vertex blending in glsl_vertex_pipe.

Alexandre Julliard julliard at wine.codeweavers.com
Fri Jul 3 09:02:36 CDT 2015


Module: wine
Branch: master
Commit: 1f680c52fe14ce744f257d89d3660a9e33c0a197
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=1f680c52fe14ce744f257d89d3660a9e33c0a197

Author: Józef Kucia <joseph.kucia at gmail.com>
Date:   Fri Jul  3 01:04:13 2015 +0200

wined3d: Implement vertex blending in glsl_vertex_pipe.

---

 dlls/wined3d/cs.c              |  2 +-
 dlls/wined3d/directx.c         |  3 +-
 dlls/wined3d/glsl_shader.c     | 79 +++++++++++++++++++++++++++++++-----------
 dlls/wined3d/state.c           |  4 +--
 dlls/wined3d/utils.c           | 21 +++++++++--
 dlls/wined3d/wined3d_private.h | 46 +++++++++++++-----------
 6 files changed, 107 insertions(+), 48 deletions(-)

Diff:   http://source.winehq.org/git/wine.git/?a=commitdiff;h=1f680c52fe14ce744f257d89d3660a9e33c0a197



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