=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: wined3d: Implement vertex blending in glsl_vertex_pipe.
Alexandre Julliard
julliard at wine.codeweavers.com
Fri Jul 3 09:02:36 CDT 2015
Module: wine
Branch: master
Commit: 1f680c52fe14ce744f257d89d3660a9e33c0a197
URL: http://source.winehq.org/git/wine.git/?a=commit;h=1f680c52fe14ce744f257d89d3660a9e33c0a197
Author: Józef Kucia <joseph.kucia at gmail.com>
Date: Fri Jul 3 01:04:13 2015 +0200
wined3d: Implement vertex blending in glsl_vertex_pipe.
---
dlls/wined3d/cs.c | 2 +-
dlls/wined3d/directx.c | 3 +-
dlls/wined3d/glsl_shader.c | 79 +++++++++++++++++++++++++++++++-----------
dlls/wined3d/state.c | 4 +--
dlls/wined3d/utils.c | 21 +++++++++--
dlls/wined3d/wined3d_private.h | 46 +++++++++++++-----------
6 files changed, 107 insertions(+), 48 deletions(-)
Diff: http://source.winehq.org/git/wine.git/?a=commitdiff;h=1f680c52fe14ce744f257d89d3660a9e33c0a197
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