Matteo Bruni : wined3d: Use the correct texture coordinates in swapchain_blit() in the non-glBlitFramebuffer, NP2 case.

Alexandre Julliard julliard at wine.codeweavers.com
Thu Jul 9 09:44:36 CDT 2015


Module: wine
Branch: master
Commit: 6521fc78be1b2e5fa51cca971788ba4862d3363e
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=6521fc78be1b2e5fa51cca971788ba4862d3363e

Author: Matteo Bruni <mbruni at codeweavers.com>
Date:   Wed Jul  8 15:47:00 2015 +0200

wined3d: Use the correct texture coordinates in swapchain_blit() in the non-glBlitFramebuffer, NP2 case.

---

 dlls/wined3d/swapchain.c | 8 ++++----
 1 file changed, 4 insertions(+), 4 deletions(-)

diff --git a/dlls/wined3d/swapchain.c b/dlls/wined3d/swapchain.c
index 146f5d6..5a5ba6b 100644
--- a/dlls/wined3d/swapchain.c
+++ b/dlls/wined3d/swapchain.c
@@ -351,10 +351,10 @@ static void swapchain_blit(const struct wined3d_swapchain *swapchain,
 
         if (backbuffer->container->flags & WINED3D_TEXTURE_NORMALIZED_COORDS)
         {
-            tex_left /= src_w;
-            tex_right /= src_w;
-            tex_top /= src_h;
-            tex_bottom /= src_h;
+            tex_left /= backbuffer->pow2Width;
+            tex_right /= backbuffer->pow2Width;
+            tex_top /= backbuffer->pow2Height;
+            tex_bottom /= backbuffer->pow2Height;
         }
 
         if (is_complex_fixup(backbuffer->resource.format->color_fixup))




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