Matteo Bruni : wined3d: Use the correct texture coordinates in swapchain_blit() in the non-glBlitFramebuffer, NP2 case.
Alexandre Julliard
julliard at wine.codeweavers.com
Thu Jul 9 09:44:36 CDT 2015
Module: wine
Branch: master
Commit: 6521fc78be1b2e5fa51cca971788ba4862d3363e
URL: http://source.winehq.org/git/wine.git/?a=commit;h=6521fc78be1b2e5fa51cca971788ba4862d3363e
Author: Matteo Bruni <mbruni at codeweavers.com>
Date: Wed Jul 8 15:47:00 2015 +0200
wined3d: Use the correct texture coordinates in swapchain_blit() in the non-glBlitFramebuffer, NP2 case.
---
dlls/wined3d/swapchain.c | 8 ++++----
1 file changed, 4 insertions(+), 4 deletions(-)
diff --git a/dlls/wined3d/swapchain.c b/dlls/wined3d/swapchain.c
index 146f5d6..5a5ba6b 100644
--- a/dlls/wined3d/swapchain.c
+++ b/dlls/wined3d/swapchain.c
@@ -351,10 +351,10 @@ static void swapchain_blit(const struct wined3d_swapchain *swapchain,
if (backbuffer->container->flags & WINED3D_TEXTURE_NORMALIZED_COORDS)
{
- tex_left /= src_w;
- tex_right /= src_w;
- tex_top /= src_h;
- tex_bottom /= src_h;
+ tex_left /= backbuffer->pow2Width;
+ tex_right /= backbuffer->pow2Width;
+ tex_top /= backbuffer->pow2Height;
+ tex_bottom /= backbuffer->pow2Height;
}
if (is_complex_fixup(backbuffer->resource.format->color_fixup))
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