Nikolay Sivov : dwrite: Bitmap render target uses top-down DIB.
Alexandre Julliard
julliard at wine.codeweavers.com
Wed Jul 22 13:40:37 CDT 2015
Module: wine
Branch: master
Commit: a66ba8957ebf8f52971048f26da6619c40881097
URL: http://source.winehq.org/git/wine.git/?a=commit;h=a66ba8957ebf8f52971048f26da6619c40881097
Author: Nikolay Sivov <nsivov at codeweavers.com>
Date: Wed Jul 22 11:54:02 2015 +0300
dwrite: Bitmap render target uses top-down DIB.
---
dlls/dwrite/gdiinterop.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/dwrite/gdiinterop.c b/dlls/dwrite/gdiinterop.c
index 83a245a..c3f19ac 100644
--- a/dlls/dwrite/gdiinterop.c
+++ b/dlls/dwrite/gdiinterop.c
@@ -55,7 +55,7 @@ static HRESULT create_target_dibsection(HDC hdc, UINT32 width, UINT32 height)
memset(bmi, 0, sizeof(bmibuf));
bmi->bmiHeader.biSize = sizeof(bmi->bmiHeader);
- bmi->bmiHeader.biHeight = height;
+ bmi->bmiHeader.biHeight = -height;
bmi->bmiHeader.biWidth = width;
bmi->bmiHeader.biBitCount = 32;
bmi->bmiHeader.biPlanes = 1;
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