Nikolay Sivov : dwrite: Bitmap render target uses top-down DIB.

Alexandre Julliard julliard at wine.codeweavers.com
Wed Jul 22 13:40:37 CDT 2015


Module: wine
Branch: master
Commit: a66ba8957ebf8f52971048f26da6619c40881097
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=a66ba8957ebf8f52971048f26da6619c40881097

Author: Nikolay Sivov <nsivov at codeweavers.com>
Date:   Wed Jul 22 11:54:02 2015 +0300

dwrite: Bitmap render target uses top-down DIB.

---

 dlls/dwrite/gdiinterop.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/dlls/dwrite/gdiinterop.c b/dlls/dwrite/gdiinterop.c
index 83a245a..c3f19ac 100644
--- a/dlls/dwrite/gdiinterop.c
+++ b/dlls/dwrite/gdiinterop.c
@@ -55,7 +55,7 @@ static HRESULT create_target_dibsection(HDC hdc, UINT32 width, UINT32 height)
 
     memset(bmi, 0, sizeof(bmibuf));
     bmi->bmiHeader.biSize = sizeof(bmi->bmiHeader);
-    bmi->bmiHeader.biHeight = height;
+    bmi->bmiHeader.biHeight = -height;
     bmi->bmiHeader.biWidth = width;
     bmi->bmiHeader.biBitCount = 32;
     bmi->bmiHeader.biPlanes = 1;




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