Matteo Bruni : wined3d: Don' t unnecessarily fallback to immediate mode for FFP draws with the PSIZE attribute.
Alexandre Julliard
julliard at wine.codeweavers.com
Wed Jul 29 15:40:45 CDT 2015
Module: wine
Branch: master
Commit: a064797e0f0f789a03decb6205f49b5de9b16065
URL: http://source.winehq.org/git/wine.git/?a=commit;h=a064797e0f0f789a03decb6205f49b5de9b16065
Author: Matteo Bruni <mbruni at codeweavers.com>
Date: Tue Jul 28 23:14:37 2015 +0200
wined3d: Don't unnecessarily fallback to immediate mode for FFP draws with the PSIZE attribute.
---
dlls/wined3d/context.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
index 2fef379..32813e9 100644
--- a/dlls/wined3d/context.c
+++ b/dlls/wined3d/context.c
@@ -2983,7 +2983,7 @@ static void context_update_stream_info(struct wined3d_context *context, const st
}
else
{
- WORD slow_mask = (1 << WINED3D_FFP_PSIZE);
+ WORD slow_mask = -!d3d_info->ffp_generic_attributes & (1 << WINED3D_FFP_PSIZE);
slow_mask |= -!gl_info->supported[ARB_VERTEX_ARRAY_BGRA]
& ((1 << WINED3D_FFP_DIFFUSE) | (1 << WINED3D_FFP_SPECULAR));
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