Henri Verbeet : d2d1: Bitmap values are always premultiplied in practice.
Alexandre Julliard
julliard at wine.codeweavers.com
Thu Jul 30 17:10:04 CDT 2015
Module: wine
Branch: master
Commit: 52c412492faba134f5753ee60cce3040a8e37169
URL: http://source.winehq.org/git/wine.git/?a=commit;h=52c412492faba134f5753ee60cce3040a8e37169
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Thu Jul 30 11:10:55 2015 +0200
d2d1: Bitmap values are always premultiplied in practice.
Since creating bitmaps with D2D1_ALPHA_MODE_UNKNOWN or
D2D1_ALPHA_MODE_STRAIGHT is not possible, and D2D1_ALPHA_MODE_IGNORE
behaves as if alpha == 1.0f.
---
dlls/d2d1/brush.c | 3 ++
dlls/d2d1/render_target.c | 16 +++---
dlls/d2d1/tests/d2d1.c | 135 ++++++++++++++++++++++++++++++++++++++++++++++
3 files changed, 145 insertions(+), 9 deletions(-)
Diff: http://source.winehq.org/git/wine.git/?a=commitdiff;h=52c412492faba134f5753ee60cce3040a8e37169
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