Matteo Bruni : wined3d: Always enable GL_PROGRAM_POINT_SIZE in the GLSL backend.
Alexandre Julliard
julliard at wine.codeweavers.com
Wed Jun 3 09:43:08 CDT 2015
Module: wine
Branch: master
Commit: e8cb3bdba5dfefb9a1bf0e858dd755ca6637149a
URL: http://source.winehq.org/git/wine.git/?a=commit;h=e8cb3bdba5dfefb9a1bf0e858dd755ca6637149a
Author: Matteo Bruni <mbruni at codeweavers.com>
Date: Tue Jun 2 16:39:46 2015 +0200
wined3d: Always enable GL_PROGRAM_POINT_SIZE in the GLSL backend.
Core contexts don't support clamping the point size to GL_POINT_SIZE_MIN
/ GL_POINT_SIZE_MAX. Incidentally this mostly fixes per-vertex point
sizes for vertex shader version 1 and 2.
---
dlls/wined3d/arb_program_shader.c | 3 ++
dlls/wined3d/context.c | 1 +
dlls/wined3d/glsl_shader.c | 67 +++++++++++++++++++--------------------
dlls/wined3d/shader.c | 8 +++++
dlls/wined3d/state.c | 8 ++---
dlls/wined3d/wined3d_private.h | 24 +++++++-------
6 files changed, 59 insertions(+), 52 deletions(-)
Diff: http://source.winehq.org/git/wine.git/?a=commitdiff;h=e8cb3bdba5dfefb9a1bf0e858dd755ca6637149a
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