Matteo Bruni : wined3d: Don' t use the builtin FFP uniforms for fog parameters.
Alexandre Julliard
julliard at wine.codeweavers.com
Fri Jun 5 06:46:11 CDT 2015
Module: wine
Branch: master
Commit: 614e52e89746b34826fb17c98b1b2ffc6bcbd9ff
URL: http://source.winehq.org/git/wine.git/?a=commit;h=614e52e89746b34826fb17c98b1b2ffc6bcbd9ff
Author: Matteo Bruni <mbruni at codeweavers.com>
Date: Fri Jun 5 00:37:33 2015 +0200
wined3d: Don't use the builtin FFP uniforms for fog parameters.
---
dlls/wined3d/glsl_shader.c | 81 ++++++++++++++++++++++++++++++++++++------
dlls/wined3d/wined3d_private.h | 19 +++++-----
2 files changed, 81 insertions(+), 19 deletions(-)
Diff: http://source.winehq.org/git/wine.git/?a=commitdiff;h=614e52e89746b34826fb17c98b1b2ffc6bcbd9ff
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