Matteo Bruni : wined3d: Don' t use the builtin FFP uniforms for fog parameters.

Alexandre Julliard julliard at wine.codeweavers.com
Fri Jun 5 06:46:11 CDT 2015


Module: wine
Branch: master
Commit: 614e52e89746b34826fb17c98b1b2ffc6bcbd9ff
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=614e52e89746b34826fb17c98b1b2ffc6bcbd9ff

Author: Matteo Bruni <mbruni at codeweavers.com>
Date:   Fri Jun  5 00:37:33 2015 +0200

wined3d: Don't use the builtin FFP uniforms for fog parameters.

---

 dlls/wined3d/glsl_shader.c     | 81 ++++++++++++++++++++++++++++++++++++------
 dlls/wined3d/wined3d_private.h | 19 +++++-----
 2 files changed, 81 insertions(+), 19 deletions(-)

Diff:   http://source.winehq.org/git/wine.git/?a=commitdiff;h=614e52e89746b34826fb17c98b1b2ffc6bcbd9ff



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