Matteo Bruni : wined3d: Avoid the builtin GLSL vertex attributes.

Alexandre Julliard julliard at wine.codeweavers.com
Fri Jun 12 07:36:13 CDT 2015


Module: wine
Branch: master
Commit: 4189d297760166951641baf6172a1ef708863855
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=4189d297760166951641baf6172a1ef708863855

Author: Matteo Bruni <mbruni at codeweavers.com>
Date:   Thu Jun 11 23:13:42 2015 +0200

wined3d: Avoid the builtin GLSL vertex attributes.

---

 dlls/wined3d/directx.c         |   1 +
 dlls/wined3d/drawprim.c        |   6 ++-
 dlls/wined3d/glsl_shader.c     | 110 +++++++++++++++++++++++++++++------------
 dlls/wined3d/state.c           |  11 +++--
 dlls/wined3d/utils.c           |   6 +--
 dlls/wined3d/wined3d_private.h |   5 +-
 6 files changed, 98 insertions(+), 41 deletions(-)

Diff:   http://source.winehq.org/git/wine.git/?a=commitdiff;h=4189d297760166951641baf6172a1ef708863855



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