Matteo Bruni : wined3d: Avoid the builtin GLSL vertex attributes.
Alexandre Julliard
julliard at wine.codeweavers.com
Fri Jun 12 07:36:13 CDT 2015
Module: wine
Branch: master
Commit: 4189d297760166951641baf6172a1ef708863855
URL: http://source.winehq.org/git/wine.git/?a=commit;h=4189d297760166951641baf6172a1ef708863855
Author: Matteo Bruni <mbruni at codeweavers.com>
Date: Thu Jun 11 23:13:42 2015 +0200
wined3d: Avoid the builtin GLSL vertex attributes.
---
dlls/wined3d/directx.c | 1 +
dlls/wined3d/drawprim.c | 6 ++-
dlls/wined3d/glsl_shader.c | 110 +++++++++++++++++++++++++++++------------
dlls/wined3d/state.c | 11 +++--
dlls/wined3d/utils.c | 6 +--
dlls/wined3d/wined3d_private.h | 5 +-
6 files changed, 98 insertions(+), 41 deletions(-)
Diff: http://source.winehq.org/git/wine.git/?a=commitdiff;h=4189d297760166951641baf6172a1ef708863855
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