Matteo Bruni : wined3d: Drop unused gl_info parameter from shader_glsl_ffp_vertex_lighting().

Alexandre Julliard julliard at wine.codeweavers.com
Fri Jun 19 07:19:14 CDT 2015


Module: wine
Branch: master
Commit: 438f68cc3831852f36aad191a337d98a91e02f91
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=438f68cc3831852f36aad191a337d98a91e02f91

Author: Matteo Bruni <mbruni at codeweavers.com>
Date:   Fri Jun 19 00:07:38 2015 +0200

wined3d: Drop unused gl_info parameter from shader_glsl_ffp_vertex_lighting().

---

 dlls/wined3d/glsl_shader.c | 5 ++---
 1 file changed, 2 insertions(+), 3 deletions(-)

diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 00701b8..dd8f65d 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -5389,8 +5389,7 @@ static const char *shader_glsl_ffp_mcs(enum wined3d_material_color_source mcs, c
 }
 
 static void shader_glsl_ffp_vertex_lighting(struct wined3d_string_buffer *buffer,
-        const struct wined3d_ffp_vs_settings *settings, const struct wined3d_gl_info *gl_info,
-        BOOL legacy_lighting)
+        const struct wined3d_ffp_vs_settings *settings, BOOL legacy_lighting)
 {
     const char *diffuse, *specular, *emissive, *ambient;
     enum wined3d_light_type light_type;
@@ -5666,7 +5665,7 @@ static GLuint shader_glsl_generate_ffp_vertex_shader(struct wined3d_string_buffe
     else
         shader_addline(buffer, "vec3 normal = ffp_normal_matrix * ffp_attrib_normal;\n");
 
-    shader_glsl_ffp_vertex_lighting(buffer, settings, gl_info, legacy_lighting);
+    shader_glsl_ffp_vertex_lighting(buffer, settings, legacy_lighting);
 
     for (i = 0; i < MAX_TEXTURES; ++i)
     {




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