Matteo Bruni : wined3d: Drop unused gl_info parameter from shader_glsl_ffp_vertex_lighting().
Alexandre Julliard
julliard at wine.codeweavers.com
Fri Jun 19 07:19:14 CDT 2015
Module: wine
Branch: master
Commit: 438f68cc3831852f36aad191a337d98a91e02f91
URL: http://source.winehq.org/git/wine.git/?a=commit;h=438f68cc3831852f36aad191a337d98a91e02f91
Author: Matteo Bruni <mbruni at codeweavers.com>
Date: Fri Jun 19 00:07:38 2015 +0200
wined3d: Drop unused gl_info parameter from shader_glsl_ffp_vertex_lighting().
---
dlls/wined3d/glsl_shader.c | 5 ++---
1 file changed, 2 insertions(+), 3 deletions(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 00701b8..dd8f65d 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -5389,8 +5389,7 @@ static const char *shader_glsl_ffp_mcs(enum wined3d_material_color_source mcs, c
}
static void shader_glsl_ffp_vertex_lighting(struct wined3d_string_buffer *buffer,
- const struct wined3d_ffp_vs_settings *settings, const struct wined3d_gl_info *gl_info,
- BOOL legacy_lighting)
+ const struct wined3d_ffp_vs_settings *settings, BOOL legacy_lighting)
{
const char *diffuse, *specular, *emissive, *ambient;
enum wined3d_light_type light_type;
@@ -5666,7 +5665,7 @@ static GLuint shader_glsl_generate_ffp_vertex_shader(struct wined3d_string_buffe
else
shader_addline(buffer, "vec3 normal = ffp_normal_matrix * ffp_attrib_normal;\n");
- shader_glsl_ffp_vertex_lighting(buffer, settings, gl_info, legacy_lighting);
+ shader_glsl_ffp_vertex_lighting(buffer, settings, legacy_lighting);
for (i = 0; i < MAX_TEXTURES; ++i)
{
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