Matteo Bruni : wined3d: Depend on the vertex shader state instead of the vertex declaration state where appropriate.

Alexandre Julliard julliard at wine.codeweavers.com
Wed Mar 18 10:26:29 CDT 2015


Module: wine
Branch: master
Commit: 38e4cb29e77edae34fba3bce3d25f2cd2f87ead3
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=38e4cb29e77edae34fba3bce3d25f2cd2f87ead3

Author: Matteo Bruni <mbruni at codeweavers.com>
Date:   Tue Mar 17 15:52:14 2015 +0100

wined3d: Depend on the vertex shader state instead of the vertex declaration state where appropriate.

---

 dlls/wined3d/glsl_shader.c | 38 +++++++++++++++++++-------------------
 1 file changed, 19 insertions(+), 19 deletions(-)

Diff:   http://source.winehq.org/git/wine.git/?a=commitdiff;h=38e4cb29e77edae34fba3bce3d25f2cd2f87ead3



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