Matteo Bruni : ddraw: Make sure AddLight properly activates lights.
Alexandre Julliard
julliard at wine.codeweavers.com
Tue Mar 31 10:38:50 CDT 2015
Module: wine
Branch: master
Commit: b41a3ad2193fe59a16a830bf4205fc204ef9405c
URL: http://source.winehq.org/git/wine.git/?a=commit;h=b41a3ad2193fe59a16a830bf4205fc204ef9405c
Author: Matteo Bruni <mbruni at codeweavers.com>
Date: Mon Mar 30 20:18:01 2015 +0200
ddraw: Make sure AddLight properly activates lights.
---
dlls/ddraw/viewport.c | 10 +++++++---
1 file changed, 7 insertions(+), 3 deletions(-)
diff --git a/dlls/ddraw/viewport.c b/dlls/ddraw/viewport.c
index 84c1b14..5ebc41e 100644
--- a/dlls/ddraw/viewport.c
+++ b/dlls/ddraw/viewport.c
@@ -672,8 +672,8 @@ static HRESULT WINAPI d3d_viewport_Clear(IDirect3DViewport3 *iface,
This->background->mat.u.diffuse.u4.a);
}
- /* Need to temporarily activate viewport to clear it. Previously active one will be restored
- afterwards. */
+ /* Need to temporarily activate the viewport to clear it. The previously
+ * active one will be restored afterwards. */
viewport_activate(This, TRUE);
hr = IDirect3DDevice7_Clear(&This->active_device->IDirect3DDevice7_iface, rect_count, rects,
@@ -740,8 +740,12 @@ static HRESULT WINAPI d3d_viewport_AddLight(IDirect3DViewport3 *iface, IDirect3D
light_impl->active_viewport = This;
/* If active, activate the light */
- if (This->active_device)
+ if (This->active_device && light_impl->light.dwFlags & D3DLIGHT_ACTIVE)
+ {
+ /* Disable the flag so that light_activate actually does its job. */
+ light_impl->light.dwFlags &= ~D3DLIGHT_ACTIVE;
light_activate(light_impl);
+ }
wined3d_mutex_unlock();
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