=?UTF-8?Q?Stefan=20D=C3=B6singer=20?=: d3d9/tests: Avoid invalid framebuffer configrations in resz_test.

Alexandre Julliard julliard at wine.codeweavers.com
Tue May 19 09:53:21 CDT 2015


Module: wine
Branch: master
Commit: 87bf9c99b8dfd77d24c913bdd79401190722fdeb
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=87bf9c99b8dfd77d24c913bdd79401190722fdeb

Author: Stefan Dösinger <stefan at codeweavers.com>
Date:   Sat May 16 15:29:12 2015 +0200

d3d9/tests: Avoid invalid framebuffer configrations in resz_test.

---

 dlls/d3d9/tests/visual.c | 13 ++++++++-----
 1 file changed, 8 insertions(+), 5 deletions(-)

diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c
index 23050d6..cc5921e 100644
--- a/dlls/d3d9/tests/visual.c
+++ b/dlls/d3d9/tests/visual.c
@@ -15544,6 +15544,8 @@ static void resz_test(void)
 
     hr = IDirect3DDevice9_SetRenderTarget(device, 0, original_rt);
     ok(SUCCEEDED(hr), "Failed to set render target, hr %#x.\n", hr);
+    hr = IDirect3DDevice9_SetDepthStencilSurface(device, NULL);
+    ok(SUCCEEDED(hr), "Failed to set depth/stencil, hr %#x.\n", hr);
     hr = IDirect3DDevice9_SetPixelShader(device, ps);
     ok(SUCCEEDED(hr), "SetPixelShader failed, hr %#x.\n", hr);
 
@@ -15564,10 +15566,6 @@ static void resz_test(void)
     hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
     ok(SUCCEEDED(hr), "Present failed (0x%08x)\n", hr);
 
-    hr = IDirect3DDevice9_SetRenderTarget(device, 0, original_rt);
-    ok(SUCCEEDED(hr), "Failed to set render target, hr %#x.\n", hr);
-    hr = IDirect3DDevice9_SetDepthStencilSurface(device, NULL);
-    ok(SUCCEEDED(hr), "Failed to set depth/stencil, hr %#x.\n", hr);
     IDirect3DSurface9_Release(ds);
     hr = IDirect3DDevice9_SetTexture(device, 0, NULL);
     ok(SUCCEEDED(hr), "SetTexture failed, hr %#x.\n", hr);
@@ -15580,7 +15578,6 @@ static void resz_test(void)
     IDirect3DSurface9_Release(rt);
     cleanup_device(device);
 
-
     ZeroMemory(&present_parameters, sizeof(present_parameters));
     present_parameters.Windowed = TRUE;
     present_parameters.hDeviceWindow = create_window();
@@ -15682,6 +15679,8 @@ static void resz_test(void)
 
     hr = IDirect3DDevice9_SetRenderTarget(device, 0, readback);
     ok(SUCCEEDED(hr), "Failed to set render target, hr %#x.\n", hr);
+    hr = IDirect3DDevice9_SetDepthStencilSurface(device, NULL);
+    ok(SUCCEEDED(hr), "Failed to set depth/stencil, hr %#x.\n", hr);
     hr = IDirect3DDevice9_SetPixelShader(device, ps);
     ok(SUCCEEDED(hr), "SetPixelShader failed, hr %#x.\n", hr);
 
@@ -15710,6 +15709,10 @@ static void resz_test(void)
     ok(SUCCEEDED(hr), "SetPixelShader failed, hr %#x.\n", hr);
     hr = IDirect3DDevice9_SetTexture(device, 0, NULL);
     ok(SUCCEEDED(hr), "SetTexture failed, hr %#x.\n", hr);
+    hr = IDirect3DDevice9_SetDepthStencilSurface(device, ds);
+    ok(SUCCEEDED(hr), "Failed to set depth/stencil, hr %#x.\n", hr);
+    hr = IDirect3DDevice9_SetRenderTarget(device, 0, original_rt);
+    ok(SUCCEEDED(hr), "Failed to set depth/stencil, hr %#x.\n", hr);
 
     hr = IDirect3DDevice9_BeginScene(device);
     ok(SUCCEEDED(hr), "BeginScene failed, hr %#x.\n", hr);




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