Matteo Bruni : wined3d: Dirtify vertex shader on transformed <-> untransformed transitions.
Alexandre Julliard
julliard at wine.codeweavers.com
Wed May 20 10:04:11 CDT 2015
Module: wine
Branch: master
Commit: 409cda0ac26177a8edd7b1afccb951571ca55695
URL: http://source.winehq.org/git/wine.git/?a=commit;h=409cda0ac26177a8edd7b1afccb951571ca55695
Author: Matteo Bruni <mbruni at codeweavers.com>
Date: Tue May 19 23:32:31 2015 +0200
wined3d: Dirtify vertex shader on transformed <-> untransformed transitions.
---
dlls/wined3d/glsl_shader.c | 6 ++++++
1 file changed, 6 insertions(+)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 0a130e1..c85508c 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -7682,6 +7682,12 @@ static void glsl_vertex_pipe_vdecl(struct wined3d_context *context,
context->last_was_rhw = transformed;
+ /* If the vertex declaration contains a transformed position attribute,
+ * the draw uses the fixed function vertex pipeline regardless of any
+ * vertex shader set by the application. */
+ if (transformed != wasrhw)
+ context->shader_update_mask |= 1 << WINED3D_SHADER_TYPE_VERTEX;
+
if (!use_vs(state))
{
if (context->last_was_vshader)
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