Matteo Bruni : wined3d: Avoid the builtin uniforms for point size when using the fixed function vertex pipeline.

Alexandre Julliard julliard at wine.codeweavers.com
Fri May 29 05:29:49 CDT 2015


Module: wine
Branch: master
Commit: 90af08c3b148c37d074c38c2861a8672032c020b
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=90af08c3b148c37d074c38c2861a8672032c020b

Author: Matteo Bruni <mbruni at codeweavers.com>
Date:   Thu May 28 23:23:05 2015 +0200

wined3d: Avoid the builtin uniforms for point size when using the fixed function vertex pipeline.

---

 dlls/wined3d/glsl_shader.c     | 103 +++++++++++++++++++++++++++++++++++++----
 dlls/wined3d/wined3d_private.h |  29 ++++++------
 2 files changed, 110 insertions(+), 22 deletions(-)

Diff:   http://source.winehq.org/git/wine.git/?a=commitdiff;h=90af08c3b148c37d074c38c2861a8672032c020b



More information about the wine-cvs mailing list