Matteo Bruni : wined3d: Avoid the builtin uniforms for point size when using the fixed function vertex pipeline.
Alexandre Julliard
julliard at wine.codeweavers.com
Fri May 29 05:29:49 CDT 2015
Module: wine
Branch: master
Commit: 90af08c3b148c37d074c38c2861a8672032c020b
URL: http://source.winehq.org/git/wine.git/?a=commit;h=90af08c3b148c37d074c38c2861a8672032c020b
Author: Matteo Bruni <mbruni at codeweavers.com>
Date: Thu May 28 23:23:05 2015 +0200
wined3d: Avoid the builtin uniforms for point size when using the fixed function vertex pipeline.
---
dlls/wined3d/glsl_shader.c | 103 +++++++++++++++++++++++++++++++++++++----
dlls/wined3d/wined3d_private.h | 29 ++++++------
2 files changed, 110 insertions(+), 22 deletions(-)
Diff: http://source.winehq.org/git/wine.git/?a=commitdiff;h=90af08c3b148c37d074c38c2861a8672032c020b
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