=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: d3d11: Implement d3d11_immediate_context_RSSetViewports().
Alexandre Julliard
julliard at wine.codeweavers.com
Thu Nov 5 10:14:55 CST 2015
Module: wine
Branch: master
Commit: c390d78618c963bf891d0ebcd18ad5676c4dc7ee
URL: http://source.winehq.org/git/wine.git/?a=commit;h=c390d78618c963bf891d0ebcd18ad5676c4dc7ee
Author: Józef Kucia <jkucia at codeweavers.com>
Date: Wed Nov 4 23:37:14 2015 +0100
d3d11: Implement d3d11_immediate_context_RSSetViewports().
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/d3d11/device.c | 28 +++++++++++++++++++++++++++-
1 file changed, 27 insertions(+), 1 deletion(-)
diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c
index ca8b0ef..f655a3e 100644
--- a/dlls/d3d11/device.c
+++ b/dlls/d3d11/device.c
@@ -482,7 +482,33 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_RSSetState(ID3D11DeviceCon
static void STDMETHODCALLTYPE d3d11_immediate_context_RSSetViewports(ID3D11DeviceContext *iface,
UINT viewport_count, const D3D11_VIEWPORT *viewports)
{
- FIXME("iface %p, viewport_count %u, viewports %p stub!\n", iface, viewport_count, viewports);
+ struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
+ struct wined3d_viewport wined3d_vp;
+
+ TRACE("iface %p, viewport_count %u, viewports %p.\n", iface, viewport_count, viewports);
+
+ if (viewport_count > 1)
+ FIXME("Multiple viewports not implemented.\n");
+
+ if (!viewport_count)
+ return;
+
+ if (viewports[0].TopLeftX != (UINT)viewports[0].TopLeftX
+ || viewports[0].TopLeftY != (UINT)viewports[0].TopLeftY
+ || viewports[0].Width != (UINT)viewports[0].Width
+ || viewports[0].Height != (UINT)viewports[0].Height)
+ FIXME("Floating-point viewports not implemented.\n");
+
+ wined3d_vp.x = viewports[0].TopLeftX;
+ wined3d_vp.y = viewports[0].TopLeftY;
+ wined3d_vp.width = viewports[0].Width;
+ wined3d_vp.height = viewports[0].Height;
+ wined3d_vp.min_z = viewports[0].MinDepth;
+ wined3d_vp.max_z = viewports[0].MaxDepth;
+
+ wined3d_mutex_lock();
+ wined3d_device_set_viewport(device->wined3d_device, &wined3d_vp);
+ wined3d_mutex_unlock();
}
static void STDMETHODCALLTYPE d3d11_immediate_context_RSSetScissorRects(ID3D11DeviceContext *iface,
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