Riccardo Bortolato : wined3d: Call wined3d_texture_decref() instead of wined3d_surface_decref() in wined3d_device_uninit_3d().

Alexandre Julliard julliard at wine.codeweavers.com
Fri Nov 6 09:06:32 CST 2015


Module: wine
Branch: master
Commit: ff3f729e88041d3c1f39c6f1b37e4d7b43d7160c
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=ff3f729e88041d3c1f39c6f1b37e4d7b43d7160c

Author: Riccardo Bortolato <rikyz619 at gmail.com>
Date:   Thu Nov  5 16:00:38 2015 +0100

wined3d: Call wined3d_texture_decref() instead of wined3d_surface_decref() in wined3d_device_uninit_3d().

Signed-off-by: Riccardo Bortolato <rikyz619 at gmail.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/wined3d/device.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index caf1c32..241c52b 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -1102,7 +1102,7 @@ HRESULT CDECL wined3d_device_uninit_3d(struct wined3d_device *device)
     {
         surface = device->onscreen_depth_stencil;
         device->onscreen_depth_stencil = NULL;
-        wined3d_surface_decref(surface);
+        wined3d_texture_decref(surface->container);
     }
 
     if (device->fb.depth_stencil)




More information about the wine-cvs mailing list