Riccardo Bortolato : wined3d: Call wined3d_texture_decref() instead of wined3d_surface_decref() in wined3d_device_reset().
Alexandre Julliard
julliard at wine.codeweavers.com
Fri Nov 6 09:06:32 CST 2015
Module: wine
Branch: master
Commit: b6c7cd972013c7bffc0c13e398412e5da09c560f
URL: http://source.winehq.org/git/wine.git/?a=commit;h=b6c7cd972013c7bffc0c13e398412e5da09c560f
Author: Riccardo Bortolato <rikyz619 at gmail.com>
Date: Thu Nov 5 16:00:39 2015 +0100
wined3d: Call wined3d_texture_decref() instead of wined3d_surface_decref() in wined3d_device_reset().
Signed-off-by: Riccardo Bortolato <rikyz619 at gmail.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/wined3d/device.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 241c52b..2960e08 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -4525,7 +4525,7 @@ HRESULT CDECL wined3d_device_reset(struct wined3d_device *device,
if (device->onscreen_depth_stencil)
{
- wined3d_surface_decref(device->onscreen_depth_stencil);
+ wined3d_texture_decref(device->onscreen_depth_stencil->container);
device->onscreen_depth_stencil = NULL;
}
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