Riccardo Bortolato : wined3d: Call wined3d_texture_decref() instead of wined3d_surface_decref() in wined3d_device_reset().

Alexandre Julliard julliard at wine.codeweavers.com
Fri Nov 6 09:06:32 CST 2015


Module: wine
Branch: master
Commit: b6c7cd972013c7bffc0c13e398412e5da09c560f
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=b6c7cd972013c7bffc0c13e398412e5da09c560f

Author: Riccardo Bortolato <rikyz619 at gmail.com>
Date:   Thu Nov  5 16:00:39 2015 +0100

wined3d: Call wined3d_texture_decref() instead of wined3d_surface_decref() in wined3d_device_reset().

Signed-off-by: Riccardo Bortolato <rikyz619 at gmail.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/wined3d/device.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 241c52b..2960e08 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -4525,7 +4525,7 @@ HRESULT CDECL wined3d_device_reset(struct wined3d_device *device,
 
     if (device->onscreen_depth_stencil)
     {
-        wined3d_surface_decref(device->onscreen_depth_stencil);
+        wined3d_texture_decref(device->onscreen_depth_stencil->container);
         device->onscreen_depth_stencil = NULL;
     }
 




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