Riccardo Bortolato : wined3d: Call wined3d_texture_decref() instead of wined3d_surface_decref() in swapchain_gl_present().

Alexandre Julliard julliard at wine.codeweavers.com
Fri Nov 6 09:06:32 CST 2015


Module: wine
Branch: master
Commit: e15e2569a8f91fdedd4b7e55f326ca2e4a122503
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=e15e2569a8f91fdedd4b7e55f326ca2e4a122503

Author: Riccardo Bortolato <rikyz619 at gmail.com>
Date:   Thu Nov  5 16:00:40 2015 +0100

wined3d: Call wined3d_texture_decref() instead of wined3d_surface_decref() in swapchain_gl_present().

Signed-off-by: Riccardo Bortolato <rikyz619 at gmail.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/wined3d/swapchain.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/dlls/wined3d/swapchain.c b/dlls/wined3d/swapchain.c
index e965bda..e45fe17 100644
--- a/dlls/wined3d/swapchain.c
+++ b/dlls/wined3d/swapchain.c
@@ -583,7 +583,7 @@ static void swapchain_gl_present(struct wined3d_swapchain *swapchain, const RECT
                     fb->depth_stencil->width, fb->depth_stencil->height);
             if (ds == swapchain->device->onscreen_depth_stencil)
             {
-                wined3d_surface_decref(swapchain->device->onscreen_depth_stencil);
+                wined3d_texture_decref(swapchain->device->onscreen_depth_stencil->container);
                 swapchain->device->onscreen_depth_stencil = NULL;
             }
         }




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