=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: d3d11: Implement d3d11_immediate_context_GSGetShaderResources().
Alexandre Julliard
julliard at wine.codeweavers.com
Thu Nov 12 09:58:28 CST 2015
Module: wine
Branch: master
Commit: 9e18cfacb29f5411f6c8176b333200b3632cb6ff
URL: http://source.winehq.org/git/wine.git/?a=commit;h=9e18cfacb29f5411f6c8176b333200b3632cb6ff
Author: Józef Kucia <jkucia at codeweavers.com>
Date: Wed Nov 11 03:40:53 2015 +0100
d3d11: Implement d3d11_immediate_context_GSGetShaderResources().
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/d3d11/device.c | 23 ++++++++++++++++++++++-
1 file changed, 22 insertions(+), 1 deletion(-)
diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c
index 811e9d8..d838298 100644
--- a/dlls/d3d11/device.c
+++ b/dlls/d3d11/device.c
@@ -1219,7 +1219,28 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_GetPredication(ID3D11Devic
static void STDMETHODCALLTYPE d3d11_immediate_context_GSGetShaderResources(ID3D11DeviceContext *iface,
UINT start_slot, UINT view_count, ID3D11ShaderResourceView **views)
{
- FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n", iface, start_slot, view_count, views);
+ struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
+ unsigned int i;
+
+ TRACE("iface %p, start_slot %u, view_count %u, views %p.\n", iface, start_slot, view_count, views);
+
+ wined3d_mutex_lock();
+ for (i = 0; i < view_count; ++i)
+ {
+ struct wined3d_shader_resource_view *wined3d_view;
+ struct d3d_shader_resource_view *view_impl;
+
+ if (!(wined3d_view = wined3d_device_get_gs_resource_view(device->wined3d_device, start_slot + i)))
+ {
+ views[i] = NULL;
+ continue;
+ }
+
+ view_impl = wined3d_shader_resource_view_get_parent(wined3d_view);
+ views[i] = &view_impl->ID3D11ShaderResourceView_iface;
+ ID3D11ShaderResourceView_AddRef(views[i]);
+ }
+ wined3d_mutex_unlock();
}
static void STDMETHODCALLTYPE d3d11_immediate_context_GSGetSamplers(ID3D11DeviceContext *iface,
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