=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: d3d11: Rename d3d10_depthstencil_state to d3d_depthstencil_state.

Alexandre Julliard julliard at wine.codeweavers.com
Mon Oct 5 10:30:25 CDT 2015


Module: wine
Branch: master
Commit: ce0c09421860b982f998d8c77f67813265a46cfd
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=ce0c09421860b982f998d8c77f67813265a46cfd

Author: Józef Kucia <jkucia at codeweavers.com>
Date:   Fri Oct  2 01:31:51 2015 +0200

d3d11: Rename d3d10_depthstencil_state to d3d_depthstencil_state.

Signed-off-by: Józef Kucia <jkucia at codeweavers.com>

---

 dlls/d3d11/d3d11_private.h |  8 ++++----
 dlls/d3d11/device.c        | 16 ++++++++--------
 dlls/d3d11/state.c         | 22 +++++++++++-----------
 3 files changed, 23 insertions(+), 23 deletions(-)

diff --git a/dlls/d3d11/d3d11_private.h b/dlls/d3d11/d3d11_private.h
index 4abf6f5..dca9fda 100644
--- a/dlls/d3d11/d3d11_private.h
+++ b/dlls/d3d11/d3d11_private.h
@@ -292,7 +292,7 @@ HRESULT d3d10_blend_state_init(struct d3d10_blend_state *state, struct d3d_devic
 struct d3d10_blend_state *unsafe_impl_from_ID3D10BlendState(ID3D10BlendState *iface) DECLSPEC_HIDDEN;
 
 /* ID3D10DepthStencilState */
-struct d3d10_depthstencil_state
+struct d3d_depthstencil_state
 {
     ID3D10DepthStencilState ID3D10DepthStencilState_iface;
     LONG refcount;
@@ -303,9 +303,9 @@ struct d3d10_depthstencil_state
     ID3D10Device1 *device;
 };
 
-HRESULT d3d10_depthstencil_state_init(struct d3d10_depthstencil_state *state, struct d3d_device *device,
+HRESULT d3d_depthstencil_state_init(struct d3d_depthstencil_state *state, struct d3d_device *device,
         const D3D10_DEPTH_STENCIL_DESC *desc) DECLSPEC_HIDDEN;
-struct d3d10_depthstencil_state *unsafe_impl_from_ID3D10DepthStencilState(
+struct d3d_depthstencil_state *unsafe_impl_from_ID3D10DepthStencilState(
         ID3D10DepthStencilState *iface) DECLSPEC_HIDDEN;
 
 /* ID3D11RasterizerState, ID3D10RasterizerState */
@@ -379,7 +379,7 @@ struct d3d_device
 
     struct d3d10_blend_state *blend_state;
     float blend_factor[4];
-    struct d3d10_depthstencil_state *depth_stencil_state;
+    struct d3d_depthstencil_state *depth_stencil_state;
     UINT stencil_ref;
     struct d3d_rasterizer_state *rasterizer_state;
 };
diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c
index 9f7d8c3..70496a3 100644
--- a/dlls/d3d11/device.c
+++ b/dlls/d3d11/device.c
@@ -2414,7 +2414,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateDepthStencilState(ID3D10Devi
         const D3D10_DEPTH_STENCIL_DESC *desc, ID3D10DepthStencilState **depth_stencil_state)
 {
     struct d3d_device *device = impl_from_ID3D10Device(iface);
-    struct d3d10_depthstencil_state *object;
+    struct d3d_depthstencil_state *object;
     D3D10_DEPTH_STENCIL_DESC tmp_desc;
     struct wine_rb_entry *entry;
     HRESULT hr;
@@ -2439,7 +2439,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateDepthStencilState(ID3D10Devi
     wined3d_mutex_lock();
     if ((entry = wine_rb_get(&device->depthstencil_states, &tmp_desc)))
     {
-        object = WINE_RB_ENTRY_VALUE(entry, struct d3d10_depthstencil_state, entry);
+        object = WINE_RB_ENTRY_VALUE(entry, struct d3d_depthstencil_state, entry);
 
         TRACE("Returning existing depthstencil state %p.\n", object);
         *depth_stencil_state = &object->ID3D10DepthStencilState_iface;
@@ -2454,7 +2454,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateDepthStencilState(ID3D10Devi
     if (!object)
         return E_OUTOFMEMORY;
 
-    if (FAILED(hr = d3d10_depthstencil_state_init(object, device, &tmp_desc)))
+    if (FAILED(hr = d3d_depthstencil_state_init(object, device, &tmp_desc)))
     {
         WARN("Failed to initialize depthstencil state, hr %#x.\n", hr);
         HeapFree(GetProcessHeap(), 0, object);
@@ -3092,21 +3092,21 @@ static const struct wine_rb_functions d3d10_blend_state_rb_ops =
     d3d10_blend_state_compare,
 };
 
-static int d3d10_depthstencil_state_compare(const void *key, const struct wine_rb_entry *entry)
+static int d3d_depthstencil_state_compare(const void *key, const struct wine_rb_entry *entry)
 {
     const D3D10_DEPTH_STENCIL_DESC *ka = key;
     const D3D10_DEPTH_STENCIL_DESC *kb = &WINE_RB_ENTRY_VALUE(entry,
-            const struct d3d10_depthstencil_state, entry)->desc;
+            const struct d3d_depthstencil_state, entry)->desc;
 
     return memcmp(ka, kb, sizeof(*ka));
 }
 
-static const struct wine_rb_functions d3d10_depthstencil_state_rb_ops =
+static const struct wine_rb_functions d3d_depthstencil_state_rb_ops =
 {
     d3d_rb_alloc,
     d3d_rb_realloc,
     d3d_rb_free,
-    d3d10_depthstencil_state_compare,
+    d3d_depthstencil_state_compare,
 };
 
 static int d3d_rasterizer_state_compare(const void *key, const struct wine_rb_entry *entry)
@@ -3147,7 +3147,7 @@ HRESULT d3d_device_init(struct d3d_device *device, void *outer_unknown)
     device->blend_factor[2] = 1.0f;
     device->blend_factor[3] = 1.0f;
 
-    if (wine_rb_init(&device->depthstencil_states, &d3d10_depthstencil_state_rb_ops) == -1)
+    if (wine_rb_init(&device->depthstencil_states, &d3d_depthstencil_state_rb_ops) == -1)
     {
         WARN("Failed to initialize depthstencil state rbtree.\n");
         wine_rb_destroy(&device->blend_states, NULL, NULL);
diff --git a/dlls/d3d11/state.c b/dlls/d3d11/state.c
index 1adcdbd..ae356a0 100644
--- a/dlls/d3d11/state.c
+++ b/dlls/d3d11/state.c
@@ -192,9 +192,9 @@ struct d3d10_blend_state *unsafe_impl_from_ID3D10BlendState(ID3D10BlendState *if
     return impl_from_ID3D10BlendState(iface);
 }
 
-static inline struct d3d10_depthstencil_state *impl_from_ID3D10DepthStencilState(ID3D10DepthStencilState *iface)
+static inline struct d3d_depthstencil_state *impl_from_ID3D10DepthStencilState(ID3D10DepthStencilState *iface)
 {
-    return CONTAINING_RECORD(iface, struct d3d10_depthstencil_state, ID3D10DepthStencilState_iface);
+    return CONTAINING_RECORD(iface, struct d3d_depthstencil_state, ID3D10DepthStencilState_iface);
 }
 
 /* IUnknown methods */
@@ -221,7 +221,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_depthstencil_state_QueryInterface(ID3D10D
 
 static ULONG STDMETHODCALLTYPE d3d10_depthstencil_state_AddRef(ID3D10DepthStencilState *iface)
 {
-    struct d3d10_depthstencil_state *This = impl_from_ID3D10DepthStencilState(iface);
+    struct d3d_depthstencil_state *This = impl_from_ID3D10DepthStencilState(iface);
     ULONG refcount = InterlockedIncrement(&This->refcount);
 
     TRACE("%p increasing refcount to %u.\n", This, refcount);
@@ -231,7 +231,7 @@ static ULONG STDMETHODCALLTYPE d3d10_depthstencil_state_AddRef(ID3D10DepthStenci
 
 static ULONG STDMETHODCALLTYPE d3d10_depthstencil_state_Release(ID3D10DepthStencilState *iface)
 {
-    struct d3d10_depthstencil_state *state = impl_from_ID3D10DepthStencilState(iface);
+    struct d3d_depthstencil_state *state = impl_from_ID3D10DepthStencilState(iface);
     ULONG refcount = InterlockedDecrement(&state->refcount);
 
     TRACE("%p decreasing refcount to %u.\n", state, refcount);
@@ -254,7 +254,7 @@ static ULONG STDMETHODCALLTYPE d3d10_depthstencil_state_Release(ID3D10DepthStenc
 
 static void STDMETHODCALLTYPE d3d10_depthstencil_state_GetDevice(ID3D10DepthStencilState *iface, ID3D10Device **device)
 {
-    struct d3d10_depthstencil_state *state = impl_from_ID3D10DepthStencilState(iface);
+    struct d3d_depthstencil_state *state = impl_from_ID3D10DepthStencilState(iface);
 
     TRACE("iface %p, device %p.\n", iface, device);
 
@@ -265,7 +265,7 @@ static void STDMETHODCALLTYPE d3d10_depthstencil_state_GetDevice(ID3D10DepthSten
 static HRESULT STDMETHODCALLTYPE d3d10_depthstencil_state_GetPrivateData(ID3D10DepthStencilState *iface,
         REFGUID guid, UINT *data_size, void *data)
 {
-    struct d3d10_depthstencil_state *state = impl_from_ID3D10DepthStencilState(iface);
+    struct d3d_depthstencil_state *state = impl_from_ID3D10DepthStencilState(iface);
 
     TRACE("iface %p, guid %s, data_size %p, data %p.\n",
             iface, debugstr_guid(guid), data_size, data);
@@ -276,7 +276,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_depthstencil_state_GetPrivateData(ID3D10D
 static HRESULT STDMETHODCALLTYPE d3d10_depthstencil_state_SetPrivateData(ID3D10DepthStencilState *iface,
         REFGUID guid, UINT data_size, const void *data)
 {
-    struct d3d10_depthstencil_state *state = impl_from_ID3D10DepthStencilState(iface);
+    struct d3d_depthstencil_state *state = impl_from_ID3D10DepthStencilState(iface);
 
     TRACE("iface %p, guid %s, data_size %u, data %p.\n",
             iface, debugstr_guid(guid), data_size, data);
@@ -287,7 +287,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_depthstencil_state_SetPrivateData(ID3D10D
 static HRESULT STDMETHODCALLTYPE d3d10_depthstencil_state_SetPrivateDataInterface(ID3D10DepthStencilState *iface,
         REFGUID guid, const IUnknown *data)
 {
-    struct d3d10_depthstencil_state *state = impl_from_ID3D10DepthStencilState(iface);
+    struct d3d_depthstencil_state *state = impl_from_ID3D10DepthStencilState(iface);
 
     TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
 
@@ -299,7 +299,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_depthstencil_state_SetPrivateDataInterfac
 static void STDMETHODCALLTYPE d3d10_depthstencil_state_GetDesc(ID3D10DepthStencilState *iface,
         D3D10_DEPTH_STENCIL_DESC *desc)
 {
-    struct d3d10_depthstencil_state *state = impl_from_ID3D10DepthStencilState(iface);
+    struct d3d_depthstencil_state *state = impl_from_ID3D10DepthStencilState(iface);
 
     TRACE("iface %p, desc %p.\n", iface, desc);
 
@@ -321,7 +321,7 @@ static const struct ID3D10DepthStencilStateVtbl d3d10_depthstencil_state_vtbl =
     d3d10_depthstencil_state_GetDesc,
 };
 
-HRESULT d3d10_depthstencil_state_init(struct d3d10_depthstencil_state *state, struct d3d_device *device,
+HRESULT d3d_depthstencil_state_init(struct d3d_depthstencil_state *state, struct d3d_device *device,
         const D3D10_DEPTH_STENCIL_DESC *desc)
 {
     state->ID3D10DepthStencilState_iface.lpVtbl = &d3d10_depthstencil_state_vtbl;
@@ -345,7 +345,7 @@ HRESULT d3d10_depthstencil_state_init(struct d3d10_depthstencil_state *state, st
     return S_OK;
 }
 
-struct d3d10_depthstencil_state *unsafe_impl_from_ID3D10DepthStencilState(ID3D10DepthStencilState *iface)
+struct d3d_depthstencil_state *unsafe_impl_from_ID3D10DepthStencilState(ID3D10DepthStencilState *iface)
 {
     if (!iface)
         return NULL;




More information about the wine-cvs mailing list