=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: d3d11: Implement d3d11_device_CreateDepthStencilState().
Alexandre Julliard
julliard at wine.codeweavers.com
Mon Oct 5 10:30:25 CDT 2015
Module: wine
Branch: master
Commit: a77015c79586c3f85ca0d7b856360f2e626fc8a3
URL: http://source.winehq.org/git/wine.git/?a=commit;h=a77015c79586c3f85ca0d7b856360f2e626fc8a3
Author: Józef Kucia <jkucia at codeweavers.com>
Date: Fri Oct 2 01:31:53 2015 +0200
d3d11: Implement d3d11_device_CreateDepthStencilState().
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
dlls/d3d11/d3d11_private.h | 4 +-
dlls/d3d11/device.c | 108 +++++++++++++++++++++++++--------------------
dlls/d3d11/state.c | 10 +++--
3 files changed, 68 insertions(+), 54 deletions(-)
diff --git a/dlls/d3d11/d3d11_private.h b/dlls/d3d11/d3d11_private.h
index e267dfa..313867e 100644
--- a/dlls/d3d11/d3d11_private.h
+++ b/dlls/d3d11/d3d11_private.h
@@ -299,13 +299,13 @@ struct d3d_depthstencil_state
LONG refcount;
struct wined3d_private_store private_store;
- D3D10_DEPTH_STENCIL_DESC desc;
+ D3D11_DEPTH_STENCIL_DESC desc;
struct wine_rb_entry entry;
ID3D11Device *device;
};
HRESULT d3d_depthstencil_state_init(struct d3d_depthstencil_state *state, struct d3d_device *device,
- const D3D10_DEPTH_STENCIL_DESC *desc) DECLSPEC_HIDDEN;
+ const D3D11_DEPTH_STENCIL_DESC *desc) DECLSPEC_HIDDEN;
struct d3d_depthstencil_state *unsafe_impl_from_ID3D10DepthStencilState(
ID3D10DepthStencilState *iface) DECLSPEC_HIDDEN;
diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c
index 70496a3..79e3ea8 100644
--- a/dlls/d3d11/device.c
+++ b/dlls/d3d11/device.c
@@ -313,9 +313,57 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CreateBlendState(ID3D11Device *ifa
static HRESULT STDMETHODCALLTYPE d3d11_device_CreateDepthStencilState(ID3D11Device *iface,
const D3D11_DEPTH_STENCIL_DESC *desc, ID3D11DepthStencilState **depth_stencil_state)
{
- FIXME("iface %p, desc %p, depth_stencil_state %p stub!\n", iface, desc, depth_stencil_state);
+ struct d3d_device *device = impl_from_ID3D11Device(iface);
+ struct d3d_depthstencil_state *object;
+ D3D11_DEPTH_STENCIL_DESC tmp_desc;
+ struct wine_rb_entry *entry;
+ HRESULT hr;
- return E_NOTIMPL;
+ TRACE("iface %p, desc %p, depth_stencil_state %p.\n", iface, desc, depth_stencil_state);
+
+ if (!desc)
+ return E_INVALIDARG;
+
+ /* D3D11_DEPTH_STENCIL_DESC has a hole, which is a problem because we use
+ * it as a key in the rbtree. */
+ memset(&tmp_desc, 0, sizeof(tmp_desc));
+ tmp_desc.DepthEnable = desc->DepthEnable;
+ tmp_desc.DepthWriteMask = desc->DepthWriteMask;
+ tmp_desc.DepthFunc = desc->DepthFunc;
+ tmp_desc.StencilEnable = desc->StencilEnable;
+ tmp_desc.StencilReadMask = desc->StencilReadMask;
+ tmp_desc.StencilWriteMask = desc->StencilWriteMask;
+ tmp_desc.FrontFace = desc->FrontFace;
+ tmp_desc.BackFace = desc->BackFace;
+
+ wined3d_mutex_lock();
+ if ((entry = wine_rb_get(&device->depthstencil_states, &tmp_desc)))
+ {
+ object = WINE_RB_ENTRY_VALUE(entry, struct d3d_depthstencil_state, entry);
+
+ TRACE("Returning existing depthstencil state %p.\n", object);
+ *depth_stencil_state = &object->ID3D11DepthStencilState_iface;
+ ID3D11DepthStencilState_AddRef(*depth_stencil_state);
+ wined3d_mutex_unlock();
+
+ return S_OK;
+ }
+ wined3d_mutex_unlock();
+
+ if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
+ return E_OUTOFMEMORY;
+
+ if (FAILED(hr = d3d_depthstencil_state_init(object, device, &tmp_desc)))
+ {
+ WARN("Failed to initialize depthstencil state, hr %#x.\n", hr);
+ HeapFree(GetProcessHeap(), 0, object);
+ return hr;
+ }
+
+ TRACE("Created depthstencil state %p.\n", object);
+ *depth_stencil_state = &object->ID3D11DepthStencilState_iface;
+
+ return S_OK;
}
static HRESULT STDMETHODCALLTYPE d3d11_device_CreateRasterizerState(ID3D11Device *iface,
@@ -2414,57 +2462,19 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateDepthStencilState(ID3D10Devi
const D3D10_DEPTH_STENCIL_DESC *desc, ID3D10DepthStencilState **depth_stencil_state)
{
struct d3d_device *device = impl_from_ID3D10Device(iface);
- struct d3d_depthstencil_state *object;
- D3D10_DEPTH_STENCIL_DESC tmp_desc;
- struct wine_rb_entry *entry;
+ ID3D11DepthStencilState *d3d11_depth_stencil_state;
HRESULT hr;
TRACE("iface %p, desc %p, depth_stencil_state %p.\n", iface, desc, depth_stencil_state);
- if (!desc)
- return E_INVALIDARG;
-
- /* D3D10_DEPTH_STENCIL_DESC has a hole, which is a problem because we use
- * it as a key in the rbtree. */
- memset(&tmp_desc, 0, sizeof(tmp_desc));
- tmp_desc.DepthEnable = desc->DepthEnable;
- tmp_desc.DepthWriteMask = desc->DepthWriteMask;
- tmp_desc.DepthFunc = desc->DepthFunc;
- tmp_desc.StencilEnable = desc->StencilEnable;
- tmp_desc.StencilReadMask = desc->StencilReadMask;
- tmp_desc.StencilWriteMask = desc->StencilWriteMask;
- tmp_desc.FrontFace = desc->FrontFace;
- tmp_desc.BackFace = desc->BackFace;
-
- wined3d_mutex_lock();
- if ((entry = wine_rb_get(&device->depthstencil_states, &tmp_desc)))
- {
- object = WINE_RB_ENTRY_VALUE(entry, struct d3d_depthstencil_state, entry);
-
- TRACE("Returning existing depthstencil state %p.\n", object);
- *depth_stencil_state = &object->ID3D10DepthStencilState_iface;
- ID3D10DepthStencilState_AddRef(*depth_stencil_state);
- wined3d_mutex_unlock();
-
- return S_OK;
- }
- wined3d_mutex_unlock();
-
- object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
- if (!object)
- return E_OUTOFMEMORY;
-
- if (FAILED(hr = d3d_depthstencil_state_init(object, device, &tmp_desc)))
- {
- WARN("Failed to initialize depthstencil state, hr %#x.\n", hr);
- HeapFree(GetProcessHeap(), 0, object);
+ if (FAILED(hr = d3d11_device_CreateDepthStencilState(&device->ID3D11Device_iface,
+ (const D3D11_DEPTH_STENCIL_DESC *)desc, &d3d11_depth_stencil_state)))
return hr;
- }
-
- TRACE("Created depthstencil state %p.\n", object);
- *depth_stencil_state = &object->ID3D10DepthStencilState_iface;
- return S_OK;
+ hr = ID3D11DepthStencilState_QueryInterface(d3d11_depth_stencil_state, &IID_ID3D10DepthStencilState,
+ (void **)depth_stencil_state);
+ ID3D11DepthStencilState_Release(d3d11_depth_stencil_state);
+ return hr;
}
static HRESULT STDMETHODCALLTYPE d3d10_device_CreateRasterizerState(ID3D10Device1 *iface,
@@ -3094,8 +3104,8 @@ static const struct wine_rb_functions d3d10_blend_state_rb_ops =
static int d3d_depthstencil_state_compare(const void *key, const struct wine_rb_entry *entry)
{
- const D3D10_DEPTH_STENCIL_DESC *ka = key;
- const D3D10_DEPTH_STENCIL_DESC *kb = &WINE_RB_ENTRY_VALUE(entry,
+ const D3D11_DEPTH_STENCIL_DESC *ka = key;
+ const D3D11_DEPTH_STENCIL_DESC *kb = &WINE_RB_ENTRY_VALUE(entry,
const struct d3d_depthstencil_state, entry)->desc;
return memcmp(ka, kb, sizeof(*ka));
diff --git a/dlls/d3d11/state.c b/dlls/d3d11/state.c
index e6d8a17..1586067 100644
--- a/dlls/d3d11/state.c
+++ b/dlls/d3d11/state.c
@@ -304,7 +304,11 @@ static HRESULT STDMETHODCALLTYPE d3d11_depthstencil_state_SetPrivateDataInterfac
static void STDMETHODCALLTYPE d3d11_depthstencil_state_GetDesc(ID3D11DepthStencilState *iface,
D3D11_DEPTH_STENCIL_DESC *desc)
{
- FIXME("iface %p, desc %p stub!\n", iface, desc);
+ struct d3d_depthstencil_state *state = impl_from_ID3D11DepthStencilState(iface);
+
+ TRACE("iface %p, desc %p.\n", iface, desc);
+
+ *desc = state->desc;
}
static const struct ID3D11DepthStencilStateVtbl d3d11_depthstencil_state_vtbl =
@@ -411,7 +415,7 @@ static void STDMETHODCALLTYPE d3d10_depthstencil_state_GetDesc(ID3D10DepthStenci
TRACE("iface %p, desc %p.\n", iface, desc);
- *desc = state->desc;
+ memcpy(desc, &state->desc, sizeof(*desc));
}
static const struct ID3D10DepthStencilStateVtbl d3d10_depthstencil_state_vtbl =
@@ -430,7 +434,7 @@ static const struct ID3D10DepthStencilStateVtbl d3d10_depthstencil_state_vtbl =
};
HRESULT d3d_depthstencil_state_init(struct d3d_depthstencil_state *state, struct d3d_device *device,
- const D3D10_DEPTH_STENCIL_DESC *desc)
+ const D3D11_DEPTH_STENCIL_DESC *desc)
{
state->ID3D11DepthStencilState_iface.lpVtbl = &d3d11_depthstencil_state_vtbl;
state->ID3D10DepthStencilState_iface.lpVtbl = &d3d10_depthstencil_state_vtbl;
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