=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: d3d11: Break lines exceeding 120 characters.
Alexandre Julliard
julliard at wine.codeweavers.com
Fri Oct 9 09:55:21 CDT 2015
Module: wine
Branch: master
Commit: 08fa2f0f73c923ecc8f6c4d98bc223ef009188b6
URL: http://source.winehq.org/git/wine.git/?a=commit;h=08fa2f0f73c923ecc8f6c4d98bc223ef009188b6
Author: Józef Kucia <jkucia at codeweavers.com>
Date: Fri Oct 9 03:19:11 2015 +0200
d3d11: Break lines exceeding 120 characters.
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/d3d11/device.c | 12 ++++++++----
1 file changed, 8 insertions(+), 4 deletions(-)
diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c
index 20027a7..8a3a2e8 100644
--- a/dlls/d3d11/device.c
+++ b/dlls/d3d11/device.c
@@ -1215,14 +1215,18 @@ static void STDMETHODCALLTYPE d3d10_device_OMSetBlendState(ID3D10Device1 *iface,
FIXME("Ignoring AlphaToCoverageEnable %#x.\n", desc->AlphaToCoverageEnable);
/* glEnableIndexedEXT(GL_BLEND, ...) */
FIXME("Per-rendertarget blend not implemented.\n");
- wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_ALPHABLENDENABLE, desc->RenderTarget[0].BlendEnable);
+ wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_ALPHABLENDENABLE,
+ desc->RenderTarget[0].BlendEnable);
wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_SRCBLEND, desc->RenderTarget[0].SrcBlend);
wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_DESTBLEND, desc->RenderTarget[0].DestBlend);
wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_BLENDOP, desc->RenderTarget[0].BlendOp);
wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_SEPARATEALPHABLENDENABLE, TRUE);
- wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_SRCBLENDALPHA, desc->RenderTarget[0].SrcBlendAlpha);
- wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_DESTBLENDALPHA, desc->RenderTarget[0].DestBlendAlpha);
- wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_BLENDOPALPHA, desc->RenderTarget[0].BlendOpAlpha);
+ wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_SRCBLENDALPHA,
+ desc->RenderTarget[0].SrcBlendAlpha);
+ wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_DESTBLENDALPHA,
+ desc->RenderTarget[0].DestBlendAlpha);
+ wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_BLENDOPALPHA,
+ desc->RenderTarget[0].BlendOpAlpha);
FIXME("Color mask > 3 not implemented.\n");
wined3d_device_set_render_state(device->wined3d_device,
WINED3D_RS_COLORWRITEENABLE, desc->RenderTarget[0].RenderTargetWriteMask);
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