Riccardo Bortolato : d3d8: Use wined3d_texture_unmap instead of wined3d_surface_unmap in d3d8_surface_UnlockRect.

Alexandre Julliard julliard at wine.codeweavers.com
Mon Oct 12 09:51:13 CDT 2015


Module: wine
Branch: master
Commit: 2f1b6114daed8346bd128bdceb34a738aa18e004
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=2f1b6114daed8346bd128bdceb34a738aa18e004

Author: Riccardo Bortolato <rikyz619 at gmail.com>
Date:   Mon Oct 12 12:44:08 2015 +0200

d3d8: Use wined3d_texture_unmap instead of wined3d_surface_unmap in d3d8_surface_UnlockRect.

Signed-off-by: Riccardo Bortolato <rikyz619 at gmail.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/d3d8/surface.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/dlls/d3d8/surface.c b/dlls/d3d8/surface.c
index 98132ae..75deac3 100644
--- a/dlls/d3d8/surface.c
+++ b/dlls/d3d8/surface.c
@@ -260,7 +260,7 @@ static HRESULT WINAPI d3d8_surface_UnlockRect(IDirect3DSurface8 *iface)
     TRACE("iface %p.\n", iface);
 
     wined3d_mutex_lock();
-    hr = wined3d_surface_unmap(surface->wined3d_surface);
+    hr = wined3d_texture_unmap(surface->wined3d_texture, surface->sub_resource_idx);
     wined3d_mutex_unlock();
 
     switch(hr)




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