=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: d3d11: Implement d3d11_device_CreateSamplerState().

Alexandre Julliard julliard at wine.codeweavers.com
Tue Oct 13 10:53:47 CDT 2015


Module: wine
Branch: master
Commit: 48b13fe2bcf3fd6149923a10732cb57716d0d134
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=48b13fe2bcf3fd6149923a10732cb57716d0d134

Author: Józef Kucia <jkucia at codeweavers.com>
Date:   Tue Oct 13 09:13:34 2015 +0200

d3d11: Implement d3d11_device_CreateSamplerState().

Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/d3d11/device.c | 88 ++++++++++++++++++++++++++++++++---------------------
 1 file changed, 54 insertions(+), 34 deletions(-)

diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c
index f649d6b..8a7a794 100644
--- a/dlls/d3d11/device.c
+++ b/dlls/d3d11/device.c
@@ -1442,9 +1442,55 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CreateRasterizerState(ID3D11Device
 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateSamplerState(ID3D11Device *iface,
         const D3D11_SAMPLER_DESC *desc, ID3D11SamplerState **sampler_state)
 {
-    FIXME("iface %p, desc %p, sampler_state %p stub!\n", iface, desc, sampler_state);
+    struct d3d_device *device = impl_from_ID3D11Device(iface);
+    D3D11_SAMPLER_DESC normalized_desc;
+    struct d3d_sampler_state *object;
+    struct wine_rb_entry *entry;
+    HRESULT hr;
 
-    return E_NOTIMPL;
+    TRACE("iface %p, desc %p, sampler_state %p.\n", iface, desc, sampler_state);
+
+    if (!desc)
+        return E_INVALIDARG;
+
+    normalized_desc = *desc;
+    if (!D3D11_DECODE_IS_ANISOTROPIC_FILTER(normalized_desc.Filter))
+        normalized_desc.MaxAnisotropy = 0;
+    if (!D3D11_DECODE_IS_COMPARISON_FILTER(normalized_desc.Filter))
+        normalized_desc.ComparisonFunc = D3D11_COMPARISON_NEVER;
+    if (normalized_desc.AddressU != D3D11_TEXTURE_ADDRESS_BORDER
+            && normalized_desc.AddressV != D3D11_TEXTURE_ADDRESS_BORDER
+            && normalized_desc.AddressW != D3D11_TEXTURE_ADDRESS_BORDER)
+        memset(&normalized_desc.BorderColor, 0, sizeof(normalized_desc.BorderColor));
+
+    wined3d_mutex_lock();
+    if ((entry = wine_rb_get(&device->sampler_states, &normalized_desc)))
+    {
+        object = WINE_RB_ENTRY_VALUE(entry, struct d3d_sampler_state, entry);
+
+        TRACE("Returning existing sampler state %p.\n", object);
+        *sampler_state = &object->ID3D11SamplerState_iface;
+        ID3D11SamplerState_AddRef(*sampler_state);
+        wined3d_mutex_unlock();
+
+        return S_OK;
+    }
+    wined3d_mutex_unlock();
+
+    if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
+        return E_OUTOFMEMORY;
+
+    if (FAILED(hr = d3d_sampler_state_init(object, device, &normalized_desc)))
+    {
+        WARN("Failed to initialize sampler state, hr %#x.\n", hr);
+        HeapFree(GetProcessHeap(), 0, object);
+        return hr;
+    }
+
+    TRACE("Created sampler state %p.\n", object);
+    *sampler_state = &object->ID3D11SamplerState_iface;
+
+    return S_OK;
 }
 
 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateQuery(ID3D11Device *iface,
@@ -3540,44 +3586,18 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateSamplerState(ID3D10Device1 *
         const D3D10_SAMPLER_DESC *desc, ID3D10SamplerState **sampler_state)
 {
     struct d3d_device *device = impl_from_ID3D10Device(iface);
-    struct d3d_sampler_state *object;
-    struct wine_rb_entry *entry;
+    ID3D11SamplerState *d3d11_sampler_state;
     HRESULT hr;
 
     TRACE("iface %p, desc %p, sampler_state %p.\n", iface, desc, sampler_state);
 
-    if (!desc)
-        return E_INVALIDARG;
-
-    wined3d_mutex_lock();
-    if ((entry = wine_rb_get(&device->sampler_states, desc)))
-    {
-        object = WINE_RB_ENTRY_VALUE(entry, struct d3d_sampler_state, entry);
-
-        TRACE("Returning existing sampler state %p.\n", object);
-        *sampler_state = &object->ID3D10SamplerState_iface;
-        ID3D10SamplerState_AddRef(*sampler_state);
-        wined3d_mutex_unlock();
-
-        return S_OK;
-    }
-    wined3d_mutex_unlock();
-
-    object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
-    if (!object)
-        return E_OUTOFMEMORY;
-
-    if (FAILED(hr = d3d_sampler_state_init(object, device, (const D3D11_SAMPLER_DESC *)desc)))
-    {
-        WARN("Failed to initialize sampler state, hr %#x.\n", hr);
-        HeapFree(GetProcessHeap(), 0, object);
+    if (FAILED(hr = d3d11_device_CreateSamplerState(&device->ID3D11Device_iface,
+            (const D3D11_SAMPLER_DESC *)desc, &d3d11_sampler_state)))
         return hr;
-    }
 
-    TRACE("Created sampler state %p.\n", object);
-    *sampler_state = &object->ID3D10SamplerState_iface;
-
-    return S_OK;
+    hr = ID3D11SamplerState_QueryInterface(d3d11_sampler_state, &IID_ID3D10SamplerState, (void **)sampler_state);
+    ID3D11SamplerState_Release(d3d11_sampler_state);
+    return hr;
 }
 
 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateQuery(ID3D10Device1 *iface,




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