=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: d3d11: Implement d3d11_immediate_context_IASetPrimitiveTopology().
Alexandre Julliard
julliard at wine.codeweavers.com
Thu Oct 15 10:27:59 CDT 2015
Module: wine
Branch: master
Commit: 6d984251aff4f78c88f00343e2670be816961919
URL: http://source.winehq.org/git/wine.git/?a=commit;h=6d984251aff4f78c88f00343e2670be816961919
Author: Józef Kucia <jkucia at codeweavers.com>
Date: Wed Oct 14 02:08:11 2015 +0200
d3d11: Implement d3d11_immediate_context_IASetPrimitiveTopology().
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/d3d11/device.c | 14 +++++++++++++-
1 file changed, 13 insertions(+), 1 deletion(-)
diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c
index 8a7a794..a06f3e6 100644
--- a/dlls/d3d11/device.c
+++ b/dlls/d3d11/device.c
@@ -39,6 +39,12 @@ static inline struct d3d11_immediate_context *impl_from_ID3D11DeviceContext(ID3D
return CONTAINING_RECORD(iface, struct d3d11_immediate_context, ID3D11DeviceContext_iface);
}
+static inline struct d3d_device *device_from_immediate_ID3D11DeviceContext(ID3D11DeviceContext *iface)
+{
+ struct d3d11_immediate_context *context = impl_from_ID3D11DeviceContext(iface);
+ return CONTAINING_RECORD(context, struct d3d_device, immediate_context);
+}
+
static HRESULT STDMETHODCALLTYPE d3d11_immediate_context_QueryInterface(ID3D11DeviceContext *iface,
REFIID riid, void **out)
{
@@ -249,7 +255,13 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_GSSetShader(ID3D11DeviceCo
static void STDMETHODCALLTYPE d3d11_immediate_context_IASetPrimitiveTopology(ID3D11DeviceContext *iface,
D3D11_PRIMITIVE_TOPOLOGY topology)
{
- FIXME("iface %p, topology %u stub!\n", iface, topology);
+ struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
+
+ TRACE("iface %p, topology %u.\n", iface, topology);
+
+ wined3d_mutex_lock();
+ wined3d_device_set_primitive_type(device->wined3d_device, (enum wined3d_primitive_type)topology);
+ wined3d_mutex_unlock();
}
static void STDMETHODCALLTYPE d3d11_immediate_context_VSSetShaderResources(ID3D11DeviceContext *iface,
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