=?UTF-8?Q?Stefan=20D=C3=B6singer=20?=: wined3d: Pass a context to surface_load_drawable.
Alexandre Julliard
julliard at wine.codeweavers.com
Thu Oct 15 10:28:00 CDT 2015
Module: wine
Branch: master
Commit: 84933d60a31835315eea238a4eb1b086b8f3bd46
URL: http://source.winehq.org/git/wine.git/?a=commit;h=84933d60a31835315eea238a4eb1b086b8f3bd46
Author: Stefan Dösinger <stefan at codeweavers.com>
Date: Mon Oct 12 22:34:41 2015 +0200
wined3d: Pass a context to surface_load_drawable.
Signed-off-by: Stefan Dösinger <stefan at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/wined3d/surface.c | 11 ++++++-----
1 file changed, 6 insertions(+), 5 deletions(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index f5ee7e1..c70b709 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -3850,11 +3850,11 @@ static void surface_load_sysmem(struct wined3d_surface *surface,
surface, wined3d_debug_location(surface->locations));
}
+/* Context activation is done by the caller. */
static HRESULT surface_load_drawable(struct wined3d_surface *surface,
- const struct wined3d_gl_info *gl_info)
+ struct wined3d_context *context)
{
RECT r;
- struct wined3d_context *context;
if (wined3d_settings.offscreen_rendering_mode == ORM_FBO
&& wined3d_resource_is_offscreen(&surface->container->resource))
@@ -3863,12 +3863,10 @@ static HRESULT surface_load_drawable(struct wined3d_surface *surface,
return WINED3DERR_INVALIDCALL;
}
- context = context_acquire(surface->resource.device, surface);
surface_get_rect(surface, NULL, &r);
surface_load_location(surface, WINED3D_LOCATION_TEXTURE_RGB);
surface_blt_to_drawable(surface->resource.device, context,
WINED3D_TEXF_POINT, FALSE, surface, &r, surface, &r);
- context_release(context);
return WINED3D_OK;
}
@@ -4125,7 +4123,10 @@ HRESULT surface_load_location(struct wined3d_surface *surface, DWORD location)
break;
case WINED3D_LOCATION_DRAWABLE:
- if (FAILED(hr = surface_load_drawable(surface, gl_info)))
+ context = context_acquire(device, NULL);
+ hr = surface_load_drawable(surface, context);
+ context_release(context);
+ if (FAILED(hr))
return hr;
break;
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