=?UTF-8?Q?Stefan=20D=C3=B6singer=20?=: wined3d: Pass a context to surface_multisample_resolve.

Alexandre Julliard julliard at wine.codeweavers.com
Fri Oct 16 09:03:45 CDT 2015


Module: wine
Branch: master
Commit: c7eb6a75344dc3c602d627a1c0366482ed14936d
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=c7eb6a75344dc3c602d627a1c0366482ed14936d

Author: Stefan Dösinger <stefan at codeweavers.com>
Date:   Thu Oct 15 22:41:09 2015 +0200

wined3d: Pass a context to surface_multisample_resolve.

Signed-off-by: Stefan Dösinger <stefan at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/wined3d/surface.c | 10 +++++-----
 1 file changed, 5 insertions(+), 5 deletions(-)

diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 994e161..eb88b59 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -4058,19 +4058,17 @@ static HRESULT surface_load_texture(struct wined3d_surface *surface,
     return WINED3D_OK;
 }
 
-static void surface_multisample_resolve(struct wined3d_surface *surface)
+/* Context activation is done by the caller. */
+static void surface_multisample_resolve(struct wined3d_surface *surface, struct wined3d_context *context)
 {
-    struct wined3d_context *context;
     RECT rect = {0, 0, surface->resource.width, surface->resource.height};
 
     if (!(surface->locations & WINED3D_LOCATION_RB_MULTISAMPLE))
         ERR("Trying to resolve multisampled surface %p, but location WINED3D_LOCATION_RB_MULTISAMPLE not current.\n",
                 surface);
 
-    context = context_acquire(surface->resource.device, NULL);
     surface_blt_fbo(surface->resource.device, context, WINED3D_TEXF_POINT,
             surface, WINED3D_LOCATION_RB_MULTISAMPLE, &rect, surface, WINED3D_LOCATION_RB_RESOLVED, &rect);
-    context_release(context);
 }
 
 HRESULT surface_load_location(struct wined3d_surface *surface, DWORD location)
@@ -4149,7 +4147,9 @@ HRESULT surface_load_location(struct wined3d_surface *surface, DWORD location)
             break;
 
         case WINED3D_LOCATION_RB_RESOLVED:
-            surface_multisample_resolve(surface);
+            context = context_acquire(device, NULL);
+            surface_multisample_resolve(surface, context);
+            context_release(context);
             break;
 
         case WINED3D_LOCATION_TEXTURE_RGB:




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