Riccardo Bortolato : d3d9: Avoid using a wined3d_surface in get_desc calls inside d3d9_device_StretchRect.

Alexandre Julliard julliard at wine.codeweavers.com
Thu Oct 22 10:22:07 CDT 2015


Module: wine
Branch: master
Commit: 46b717c509f0c92a768ef3f3b192ad6a20c4697a
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=46b717c509f0c92a768ef3f3b192ad6a20c4697a

Author: Riccardo Bortolato <rikyz619 at gmail.com>
Date:   Wed Oct 21 15:09:45 2015 +0200

d3d9: Avoid using a wined3d_surface in get_desc calls inside d3d9_device_StretchRect.

Signed-off-by: Riccardo Bortolato <rikyz619 at gmail.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/d3d9/device.c | 10 +++++-----
 1 file changed, 5 insertions(+), 5 deletions(-)

diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c
index f8ce284..4af6ffb 100644
--- a/dlls/d3d9/device.c
+++ b/dlls/d3d9/device.c
@@ -1302,17 +1302,17 @@ static HRESULT WINAPI d3d9_device_StretchRect(IDirect3DDevice9Ex *iface, IDirect
     struct d3d9_surface *dst = unsafe_impl_from_IDirect3DSurface9(dst_surface);
     HRESULT hr = D3DERR_INVALIDCALL;
     struct wined3d_resource_desc src_desc, dst_desc;
-    struct wined3d_resource *wined3d_resource;
+    struct wined3d_resource *sub_resource;
 
     TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_rect %p, filter %#x.\n",
             iface, src_surface, src_rect, dst_surface, dst_rect, filter);
 
     wined3d_mutex_lock();
-    wined3d_resource = wined3d_surface_get_resource(dst->wined3d_surface);
-    wined3d_resource_get_desc(wined3d_resource, &dst_desc);
+    sub_resource = wined3d_texture_get_sub_resource(dst->wined3d_texture, dst->sub_resource_idx);
+    wined3d_resource_get_desc(sub_resource, &dst_desc);
 
-    wined3d_resource = wined3d_surface_get_resource(src->wined3d_surface);
-    wined3d_resource_get_desc(wined3d_resource, &src_desc);
+    sub_resource = wined3d_texture_get_sub_resource(src->wined3d_texture, src->sub_resource_idx);
+    wined3d_resource_get_desc(sub_resource, &src_desc);
 
     if (src_desc.usage & WINED3DUSAGE_DEPTHSTENCIL)
     {




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