=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: d3d11: Implement d3d11_texture3d_GetDesc().
Alexandre Julliard
julliard at wine.codeweavers.com
Tue Sep 1 08:56:04 CDT 2015
Module: wine
Branch: master
Commit: 11cd2dd897bcec3852b7c2a87b45c86577639ec6
URL: http://source.winehq.org/git/wine.git/?a=commit;h=11cd2dd897bcec3852b7c2a87b45c86577639ec6
Author: Józef Kucia <jkucia at codeweavers.com>
Date: Tue Sep 1 00:27:35 2015 +0200
d3d11: Implement d3d11_texture3d_GetDesc().
---
dlls/d3d11/d3d11_private.h | 5 +++--
dlls/d3d11/device.c | 13 ++++++++++++-
dlls/d3d11/texture.c | 25 ++++++++++++++++++++-----
3 files changed, 35 insertions(+), 8 deletions(-)
diff --git a/dlls/d3d11/d3d11_private.h b/dlls/d3d11/d3d11_private.h
index c5379ed..6724a07 100644
--- a/dlls/d3d11/d3d11_private.h
+++ b/dlls/d3d11/d3d11_private.h
@@ -62,6 +62,7 @@ const char *debug_dxgi_format(DXGI_FORMAT format) DECLSPEC_HIDDEN;
DXGI_FORMAT dxgi_format_from_wined3dformat(enum wined3d_format_id format) DECLSPEC_HIDDEN;
enum wined3d_format_id wined3dformat_from_dxgi_format(DXGI_FORMAT format) DECLSPEC_HIDDEN;
+DWORD wined3d_usage_from_d3d11(UINT bind_flags, enum D3D11_USAGE usage) DECLSPEC_HIDDEN;
DWORD wined3d_usage_from_d3d10core(UINT bind_flags, enum D3D10_USAGE usage) DECLSPEC_HIDDEN;
struct wined3d_resource *wined3d_resource_from_resource(ID3D10Resource *resource) DECLSPEC_HIDDEN;
DWORD wined3d_map_flags_from_d3d10_map_type(D3D10_MAP map_type) DECLSPEC_HIDDEN;
@@ -125,12 +126,12 @@ struct d3d_texture3d
struct wined3d_private_store private_store;
struct wined3d_texture *wined3d_texture;
- D3D10_TEXTURE3D_DESC desc;
+ D3D11_TEXTURE3D_DESC desc;
ID3D11Device *device;
};
HRESULT d3d_texture3d_init(struct d3d_texture3d *texture, struct d3d_device *device,
- const D3D10_TEXTURE3D_DESC *desc, const D3D10_SUBRESOURCE_DATA *data) DECLSPEC_HIDDEN;
+ const D3D11_TEXTURE3D_DESC *desc, const D3D10_SUBRESOURCE_DATA *data) DECLSPEC_HIDDEN;
/* ID3D10Buffer */
struct d3d10_buffer
diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c
index 7aef1f7..5f54795 100644
--- a/dlls/d3d11/device.c
+++ b/dlls/d3d11/device.c
@@ -2044,6 +2044,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateTexture3D(ID3D10Device1 *ifa
ID3D10Texture3D **texture)
{
struct d3d_device *device = impl_from_ID3D10Device(iface);
+ D3D11_TEXTURE3D_DESC d3d11_desc;
struct d3d_texture3d *object;
HRESULT hr;
@@ -2053,7 +2054,17 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateTexture3D(ID3D10Device1 *ifa
if (!object)
return E_OUTOFMEMORY;
- if (FAILED(hr = d3d_texture3d_init(object, device, desc, data)))
+ d3d11_desc.Width = desc->Width;
+ d3d11_desc.Height = desc->Height;
+ d3d11_desc.Depth = desc->Depth;
+ d3d11_desc.MipLevels = desc->MipLevels;
+ d3d11_desc.Format = desc->Format;
+ d3d11_desc.Usage = d3d11_usage_from_d3d10_usage(desc->Usage);
+ d3d11_desc.BindFlags = d3d11_bind_flags_from_d3d10_bind_flags(desc->BindFlags);
+ d3d11_desc.CPUAccessFlags = d3d11_cpu_access_flags_from_d3d10_cpu_access_flags(desc->CPUAccessFlags);
+ d3d11_desc.MiscFlags = d3d11_resource_misc_flags_from_d3d10_resource_misc_flags(desc->MiscFlags);
+
+ if (FAILED(hr = d3d_texture3d_init(object, device, &d3d11_desc, data)))
{
WARN("Failed to initialize texture, hr %#x.\n", hr);
HeapFree(GetProcessHeap(), 0, object);
diff --git a/dlls/d3d11/texture.c b/dlls/d3d11/texture.c
index 55f5d49..52c3dba 100644
--- a/dlls/d3d11/texture.c
+++ b/dlls/d3d11/texture.c
@@ -467,7 +467,7 @@ static HRESULT d3d_texture2d_init(struct d3d_texture2d *texture, struct d3d_devi
wined3d_desc.format = wined3dformat_from_dxgi_format(desc->Format);
wined3d_desc.multisample_type = desc->SampleDesc.Count > 1 ? desc->SampleDesc.Count : WINED3D_MULTISAMPLE_NONE;
wined3d_desc.multisample_quality = desc->SampleDesc.Quality;
- wined3d_desc.usage = wined3d_usage_from_d3d10core(desc->BindFlags, desc->Usage);
+ wined3d_desc.usage = wined3d_usage_from_d3d11(desc->BindFlags, desc->Usage);
wined3d_desc.pool = WINED3D_POOL_DEFAULT;
wined3d_desc.width = desc->Width;
wined3d_desc.height = desc->Height;
@@ -683,7 +683,11 @@ static UINT STDMETHODCALLTYPE d3d11_texture3d_GetEvictionPriority(ID3D11Texture3
static void STDMETHODCALLTYPE d3d11_texture3d_GetDesc(ID3D11Texture3D *iface, D3D11_TEXTURE3D_DESC *desc)
{
- FIXME("iface %p, desc %p stub!\n", iface, desc);
+ struct d3d_texture3d *texture = impl_from_ID3D11Texture3D(iface);
+
+ TRACE("iface %p, desc %p.\n", iface, desc);
+
+ *desc = texture->desc;
}
static const struct ID3D11Texture3DVtbl d3d11_texture3d_vtbl =
@@ -850,10 +854,21 @@ static void STDMETHODCALLTYPE d3d10_texture3d_Unmap(ID3D10Texture3D *iface, UINT
static void STDMETHODCALLTYPE d3d10_texture3d_GetDesc(ID3D10Texture3D *iface, D3D10_TEXTURE3D_DESC *desc)
{
struct d3d_texture3d *texture = impl_from_ID3D10Texture3D(iface);
+ D3D11_TEXTURE3D_DESC d3d11_desc;
TRACE("iface %p, desc %p.\n", iface, desc);
- *desc = texture->desc;
+ d3d11_texture3d_GetDesc(&texture->ID3D11Texture3D_iface, &d3d11_desc);
+
+ desc->Width = d3d11_desc.Width;
+ desc->Height = d3d11_desc.Height;
+ desc->Depth = d3d11_desc.Depth;
+ desc->MipLevels = d3d11_desc.MipLevels;
+ desc->Format = d3d11_desc.Format;
+ desc->Usage = d3d10_usage_from_d3d11_usage(d3d11_desc.Usage);
+ desc->BindFlags = d3d10_bind_flags_from_d3d11_bind_flags(d3d11_desc.BindFlags);
+ desc->CPUAccessFlags = d3d10_cpu_access_flags_from_d3d11_cpu_access_flags(d3d11_desc.CPUAccessFlags);
+ desc->MiscFlags = d3d10_resource_misc_flags_from_d3d11_resource_misc_flags(d3d11_desc.MiscFlags);
}
static const struct ID3D10Texture3DVtbl d3d10_texture3d_vtbl =
@@ -883,7 +898,7 @@ static const struct wined3d_parent_ops d3d_texture3d_wined3d_parent_ops =
};
HRESULT d3d_texture3d_init(struct d3d_texture3d *texture, struct d3d_device *device,
- const D3D10_TEXTURE3D_DESC *desc, const D3D10_SUBRESOURCE_DATA *data)
+ const D3D11_TEXTURE3D_DESC *desc, const D3D10_SUBRESOURCE_DATA *data)
{
struct wined3d_resource_desc wined3d_desc;
unsigned int levels;
@@ -900,7 +915,7 @@ HRESULT d3d_texture3d_init(struct d3d_texture3d *texture, struct d3d_device *dev
wined3d_desc.format = wined3dformat_from_dxgi_format(desc->Format);
wined3d_desc.multisample_type = WINED3D_MULTISAMPLE_NONE;
wined3d_desc.multisample_quality = 0;
- wined3d_desc.usage = wined3d_usage_from_d3d10core(desc->BindFlags, desc->Usage);
+ wined3d_desc.usage = wined3d_usage_from_d3d11(desc->BindFlags, desc->Usage);
wined3d_desc.pool = WINED3D_POOL_DEFAULT;
wined3d_desc.width = desc->Width;
wined3d_desc.height = desc->Height;
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