=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: d3d10core/tests: Port test_buffer_interfaces() from d3d11.
Alexandre Julliard
julliard at wine.codeweavers.com
Mon Sep 7 09:20:14 CDT 2015
Module: wine
Branch: master
Commit: d7af6664ac931f63507a4d22b2d1231cfa73965d
URL: http://source.winehq.org/git/wine.git/?a=commit;h=d7af6664ac931f63507a4d22b2d1231cfa73965d
Author: Józef Kucia <jkucia at codeweavers.com>
Date: Sun Sep 6 16:45:51 2015 +0200
d3d10core/tests: Port test_buffer_interfaces() from d3d11.
---
dlls/d3d10core/tests/device.c | 130 ++++++++++++++++++++++++++++++++++++++++++
1 file changed, 130 insertions(+)
diff --git a/dlls/d3d10core/tests/device.c b/dlls/d3d10core/tests/device.c
index 847abd1..ebe50cc 100644
--- a/dlls/d3d10core/tests/device.c
+++ b/dlls/d3d10core/tests/device.c
@@ -518,6 +518,135 @@ static void test_create_texture3d(void)
ok(!refcount, "Device has %u references left.\n", refcount);
}
+static void test_buffer_interfaces(void)
+{
+ ID3D11Buffer *d3d11_buffer;
+ D3D10_BUFFER_DESC desc;
+ ID3D10Buffer *buffer;
+ ID3D10Device *device;
+ unsigned int i;
+ ULONG refcount;
+ HRESULT hr;
+
+ static const struct test
+ {
+ UINT bind_flags;
+ UINT misc_flags;
+ UINT expected_bind_flags;
+ UINT expected_misc_flags;
+ }
+ desc_conversion_tests[] =
+ {
+ {
+ D3D10_BIND_VERTEX_BUFFER, 0,
+ D3D11_BIND_VERTEX_BUFFER, 0
+ },
+ {
+ D3D10_BIND_INDEX_BUFFER, 0,
+ D3D11_BIND_INDEX_BUFFER, 0
+ },
+ {
+ D3D10_BIND_CONSTANT_BUFFER, 0,
+ D3D11_BIND_CONSTANT_BUFFER, 0
+ },
+ {
+ D3D10_BIND_SHADER_RESOURCE, 0,
+ D3D11_BIND_SHADER_RESOURCE, 0
+ },
+ {
+ D3D10_BIND_STREAM_OUTPUT, 0,
+ D3D11_BIND_STREAM_OUTPUT, 0
+ },
+ {
+ D3D10_BIND_RENDER_TARGET, 0,
+ D3D11_BIND_RENDER_TARGET, 0
+ },
+ {
+ 0, D3D10_RESOURCE_MISC_SHARED,
+ 0, D3D11_RESOURCE_MISC_SHARED
+ },
+ };
+
+ if (!(device = create_device()))
+ {
+ skip("Failed to create device.\n");
+ return;
+ }
+
+ desc.ByteWidth = 1024;
+ desc.Usage = D3D10_USAGE_DEFAULT;
+ desc.BindFlags = D3D10_BIND_VERTEX_BUFFER;
+ desc.CPUAccessFlags = 0;
+ desc.MiscFlags = 0;
+
+ hr = ID3D10Device_CreateBuffer(device, &desc, NULL, &buffer);
+ ok(SUCCEEDED(hr), "Failed to create a buffer, hr %#x.\n", hr);
+
+ hr = ID3D10Buffer_QueryInterface(buffer, &IID_ID3D11Buffer, (void **)&d3d11_buffer);
+ ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */,
+ "Buffer should implement ID3D11Buffer.\n");
+ if (SUCCEEDED(hr)) ID3D11Buffer_Release(d3d11_buffer);
+ ID3D10Buffer_Release(buffer);
+
+ if (FAILED(hr))
+ {
+ win_skip("D3D11 is not available.\n");
+ ID3D10Device_Release(device);
+ return;
+ }
+
+ for (i = 0; i < sizeof(desc_conversion_tests) / sizeof(*desc_conversion_tests); ++i)
+ {
+ const struct test *current = &desc_conversion_tests[i];
+ D3D11_BUFFER_DESC d3d11_desc;
+ ID3D11Device *d3d11_device;
+
+ desc.ByteWidth = 1024;
+ desc.Usage = D3D10_USAGE_DEFAULT;
+ desc.BindFlags = current->bind_flags;
+ desc.CPUAccessFlags = 0;
+ desc.MiscFlags = current->misc_flags;
+
+ hr = ID3D10Device_CreateBuffer(device, &desc, NULL, &buffer);
+ /* Shared resources are not supported by REF and WARP devices. */
+ ok(SUCCEEDED(hr) || broken(hr == E_OUTOFMEMORY), "Test %u: Failed to create a buffer, hr %#x.\n", i, hr);
+ if (FAILED(hr))
+ {
+ win_skip("Failed to create a buffer, skipping test %u.\n", i);
+ continue;
+ }
+
+ hr = ID3D10Buffer_QueryInterface(buffer, &IID_ID3D11Buffer, (void **)&d3d11_buffer);
+ ok(SUCCEEDED(hr), "Test %u: Buffer should implement ID3D11Buffer.\n", i);
+ ID3D10Buffer_Release(buffer);
+
+ ID3D11Buffer_GetDesc(d3d11_buffer, &d3d11_desc);
+
+ ok(d3d11_desc.ByteWidth == desc.ByteWidth,
+ "Test %u: Got unexpected ByteWidth %u.\n", i, d3d11_desc.ByteWidth);
+ ok(d3d11_desc.Usage == (D3D11_USAGE)desc.Usage,
+ "Test %u: Got unexpected Usage %u.\n", i, d3d11_desc.Usage);
+ ok(d3d11_desc.BindFlags == current->expected_bind_flags,
+ "Test %u: Got unexpected BindFlags %#x.\n", i, d3d11_desc.BindFlags);
+ ok(d3d11_desc.CPUAccessFlags == desc.CPUAccessFlags,
+ "Test %u: Got unexpected CPUAccessFlags %#x.\n", i, d3d11_desc.CPUAccessFlags);
+ ok(d3d11_desc.MiscFlags == current->expected_misc_flags,
+ "Test %u: Got unexpected MiscFlags %#x.\n", i, d3d11_desc.MiscFlags);
+ ok(d3d11_desc.StructureByteStride == 0,
+ "Test %u: Got unexpected StructureByteStride %u.\n", i, d3d11_desc.StructureByteStride);
+
+ d3d11_device = NULL;
+ ID3D11Buffer_GetDevice(d3d11_buffer, &d3d11_device);
+ ok(!!d3d11_device, "Test %u: Got NULL, expected device pointer.\n", i);
+ ID3D11Device_Release(d3d11_device);
+
+ ID3D11Buffer_Release(d3d11_buffer);
+ }
+
+ refcount = ID3D10Device_Release(device);
+ ok(!refcount, "Device has %u references left.\n", refcount);
+}
+
static void test_create_depthstencil_view(void)
{
D3D10_DEPTH_STENCIL_VIEW_DESC dsv_desc;
@@ -3607,6 +3736,7 @@ START_TEST(device)
test_create_texture2d();
test_texture2d_interfaces();
test_create_texture3d();
+ test_buffer_interfaces();
test_create_depthstencil_view();
test_create_rendertarget_view();
test_create_shader_resource_view();
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