=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: d3d11: Rename d3d10_depthstencil_view to d3d_depthstencil_view.

Alexandre Julliard julliard at wine.codeweavers.com
Tue Sep 8 08:15:46 CDT 2015


Module: wine
Branch: master
Commit: 185f9bb35157f1e6de94213e0f2b2b508539ae86
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=185f9bb35157f1e6de94213e0f2b2b508539ae86

Author: Józef Kucia <jkucia at codeweavers.com>
Date:   Tue Sep  8 01:12:41 2015 +0200

d3d11: Rename d3d10_depthstencil_view to d3d_depthstencil_view.

---

 dlls/d3d11/d3d11_private.h |  6 +++---
 dlls/d3d11/device.c        |  8 ++++----
 dlls/d3d11/view.c          | 24 ++++++++++++------------
 3 files changed, 19 insertions(+), 19 deletions(-)

diff --git a/dlls/d3d11/d3d11_private.h b/dlls/d3d11/d3d11_private.h
index 49e40ea..e702b41 100644
--- a/dlls/d3d11/d3d11_private.h
+++ b/dlls/d3d11/d3d11_private.h
@@ -150,7 +150,7 @@ HRESULT d3d_buffer_create(struct d3d_device *device, const D3D11_BUFFER_DESC *de
 struct d3d_buffer *unsafe_impl_from_ID3D10Buffer(ID3D10Buffer *iface) DECLSPEC_HIDDEN;
 
 /* ID3D10DepthStencilView */
-struct d3d10_depthstencil_view
+struct d3d_depthstencil_view
 {
     ID3D10DepthStencilView ID3D10DepthStencilView_iface;
     LONG refcount;
@@ -162,9 +162,9 @@ struct d3d10_depthstencil_view
     ID3D10Device1 *device;
 };
 
-HRESULT d3d10_depthstencil_view_init(struct d3d10_depthstencil_view *view, struct d3d_device *device,
+HRESULT d3d_depthstencil_view_init(struct d3d_depthstencil_view *view, struct d3d_device *device,
         ID3D10Resource *resource, const D3D10_DEPTH_STENCIL_VIEW_DESC *desc) DECLSPEC_HIDDEN;
-struct d3d10_depthstencil_view *unsafe_impl_from_ID3D10DepthStencilView(ID3D10DepthStencilView *iface) DECLSPEC_HIDDEN;
+struct d3d_depthstencil_view *unsafe_impl_from_ID3D10DepthStencilView(ID3D10DepthStencilView *iface) DECLSPEC_HIDDEN;
 
 /* ID3D10RenderTargetView */
 struct d3d10_rendertarget_view
diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c
index 97a3404..e62e3e9 100644
--- a/dlls/d3d11/device.c
+++ b/dlls/d3d11/device.c
@@ -921,7 +921,7 @@ static void STDMETHODCALLTYPE d3d10_device_OMSetRenderTargets(ID3D10Device1 *ifa
         ID3D10DepthStencilView *depth_stencil_view)
 {
     struct d3d_device *device = impl_from_ID3D10Device(iface);
-    struct d3d10_depthstencil_view *dsv;
+    struct d3d_depthstencil_view *dsv;
     unsigned int i;
 
     TRACE("iface %p, render_target_view_count %u, render_target_views %p, depth_stencil_view %p.\n",
@@ -1701,7 +1701,7 @@ static void STDMETHODCALLTYPE d3d10_device_OMGetRenderTargets(ID3D10Device1 *ifa
 
     if (depth_stencil_view)
     {
-        struct d3d10_depthstencil_view *view_impl;
+        struct d3d_depthstencil_view *view_impl;
 
         if (!(wined3d_view = wined3d_device_get_depth_stencil_view(device->wined3d_device))
                 || !(view_impl = wined3d_rendertarget_view_get_parent(wined3d_view)))
@@ -2137,7 +2137,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateDepthStencilView(ID3D10Devic
         ID3D10Resource *resource, const D3D10_DEPTH_STENCIL_VIEW_DESC *desc, ID3D10DepthStencilView **view)
 {
     struct d3d_device *device = impl_from_ID3D10Device(iface);
-    struct d3d10_depthstencil_view *object;
+    struct d3d_depthstencil_view *object;
     HRESULT hr;
 
     TRACE("iface %p, resource %p, desc %p, view %p.\n", iface, resource, desc, view);
@@ -2145,7 +2145,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateDepthStencilView(ID3D10Devic
     if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
         return E_OUTOFMEMORY;
 
-    if (FAILED(hr = d3d10_depthstencil_view_init(object, device, resource, desc)))
+    if (FAILED(hr = d3d_depthstencil_view_init(object, device, resource, desc)))
     {
         WARN("Failed to initialize depthstencil view, hr %#x.\n", hr);
         HeapFree(GetProcessHeap(), 0, object);
diff --git a/dlls/d3d11/view.c b/dlls/d3d11/view.c
index c6b0906..eaf34a3 100644
--- a/dlls/d3d11/view.c
+++ b/dlls/d3d11/view.c
@@ -357,9 +357,9 @@ static HRESULT set_srdesc_from_resource(D3D10_SHADER_RESOURCE_VIEW_DESC *desc, I
     }
 }
 
-static inline struct d3d10_depthstencil_view *impl_from_ID3D10DepthStencilView(ID3D10DepthStencilView *iface)
+static inline struct d3d_depthstencil_view *impl_from_ID3D10DepthStencilView(ID3D10DepthStencilView *iface)
 {
-    return CONTAINING_RECORD(iface, struct d3d10_depthstencil_view, ID3D10DepthStencilView_iface);
+    return CONTAINING_RECORD(iface, struct d3d_depthstencil_view, ID3D10DepthStencilView_iface);
 }
 
 /* IUnknown methods */
@@ -387,7 +387,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_depthstencil_view_QueryInterface(ID3D10De
 
 static ULONG STDMETHODCALLTYPE d3d10_depthstencil_view_AddRef(ID3D10DepthStencilView *iface)
 {
-    struct d3d10_depthstencil_view *This = impl_from_ID3D10DepthStencilView(iface);
+    struct d3d_depthstencil_view *This = impl_from_ID3D10DepthStencilView(iface);
     ULONG refcount = InterlockedIncrement(&This->refcount);
 
     TRACE("%p increasing refcount to %u.\n", This, refcount);
@@ -397,7 +397,7 @@ static ULONG STDMETHODCALLTYPE d3d10_depthstencil_view_AddRef(ID3D10DepthStencil
 
 static ULONG STDMETHODCALLTYPE d3d10_depthstencil_view_Release(ID3D10DepthStencilView *iface)
 {
-    struct d3d10_depthstencil_view *This = impl_from_ID3D10DepthStencilView(iface);
+    struct d3d_depthstencil_view *This = impl_from_ID3D10DepthStencilView(iface);
     ULONG refcount = InterlockedDecrement(&This->refcount);
 
     TRACE("%p decreasing refcount to %u.\n", This, refcount);
@@ -420,7 +420,7 @@ static ULONG STDMETHODCALLTYPE d3d10_depthstencil_view_Release(ID3D10DepthStenci
 
 static void STDMETHODCALLTYPE d3d10_depthstencil_view_GetDevice(ID3D10DepthStencilView *iface, ID3D10Device **device)
 {
-    struct d3d10_depthstencil_view *view = impl_from_ID3D10DepthStencilView(iface);
+    struct d3d_depthstencil_view *view = impl_from_ID3D10DepthStencilView(iface);
 
     TRACE("iface %p, device %p.\n", iface, device);
 
@@ -431,7 +431,7 @@ static void STDMETHODCALLTYPE d3d10_depthstencil_view_GetDevice(ID3D10DepthStenc
 static HRESULT STDMETHODCALLTYPE d3d10_depthstencil_view_GetPrivateData(ID3D10DepthStencilView *iface,
         REFGUID guid, UINT *data_size, void *data)
 {
-    struct d3d10_depthstencil_view *view = impl_from_ID3D10DepthStencilView(iface);
+    struct d3d_depthstencil_view *view = impl_from_ID3D10DepthStencilView(iface);
 
     TRACE("iface %p, guid %s, data_size %p, data %p.\n",
             iface, debugstr_guid(guid), data_size, data);
@@ -442,7 +442,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_depthstencil_view_GetPrivateData(ID3D10De
 static HRESULT STDMETHODCALLTYPE d3d10_depthstencil_view_SetPrivateData(ID3D10DepthStencilView *iface,
         REFGUID guid, UINT data_size, const void *data)
 {
-    struct d3d10_depthstencil_view *view = impl_from_ID3D10DepthStencilView(iface);
+    struct d3d_depthstencil_view *view = impl_from_ID3D10DepthStencilView(iface);
 
     TRACE("iface %p, guid %s, data_size %u, data %p.\n",
             iface, debugstr_guid(guid), data_size, data);
@@ -453,7 +453,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_depthstencil_view_SetPrivateData(ID3D10De
 static HRESULT STDMETHODCALLTYPE d3d10_depthstencil_view_SetPrivateDataInterface(ID3D10DepthStencilView *iface,
         REFGUID guid, const IUnknown *data)
 {
-    struct d3d10_depthstencil_view *view = impl_from_ID3D10DepthStencilView(iface);
+    struct d3d_depthstencil_view *view = impl_from_ID3D10DepthStencilView(iface);
 
     TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
 
@@ -465,7 +465,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_depthstencil_view_SetPrivateDataInterface
 static void STDMETHODCALLTYPE d3d10_depthstencil_view_GetResource(ID3D10DepthStencilView *iface,
         ID3D10Resource **resource)
 {
-    struct d3d10_depthstencil_view *view = impl_from_ID3D10DepthStencilView(iface);
+    struct d3d_depthstencil_view *view = impl_from_ID3D10DepthStencilView(iface);
 
     TRACE("iface %p, resource %p.\n", iface, resource);
 
@@ -478,7 +478,7 @@ static void STDMETHODCALLTYPE d3d10_depthstencil_view_GetResource(ID3D10DepthSte
 static void STDMETHODCALLTYPE d3d10_depthstencil_view_GetDesc(ID3D10DepthStencilView *iface,
         D3D10_DEPTH_STENCIL_VIEW_DESC *desc)
 {
-    struct d3d10_depthstencil_view *view = impl_from_ID3D10DepthStencilView(iface);
+    struct d3d_depthstencil_view *view = impl_from_ID3D10DepthStencilView(iface);
 
     TRACE("iface %p, desc %p.\n", iface, desc);
 
@@ -554,7 +554,7 @@ static void wined3d_depth_stencil_view_desc_from_d3d10core(struct wined3d_render
     }
 }
 
-HRESULT d3d10_depthstencil_view_init(struct d3d10_depthstencil_view *view, struct d3d_device *device,
+HRESULT d3d_depthstencil_view_init(struct d3d_depthstencil_view *view, struct d3d_device *device,
         ID3D10Resource *resource, const D3D10_DEPTH_STENCIL_VIEW_DESC *desc)
 {
     struct wined3d_rendertarget_view_desc wined3d_desc;
@@ -601,7 +601,7 @@ HRESULT d3d10_depthstencil_view_init(struct d3d10_depthstencil_view *view, struc
     return S_OK;
 }
 
-struct d3d10_depthstencil_view *unsafe_impl_from_ID3D10DepthStencilView(ID3D10DepthStencilView *iface)
+struct d3d_depthstencil_view *unsafe_impl_from_ID3D10DepthStencilView(ID3D10DepthStencilView *iface)
 {
     if (!iface)
         return NULL;




More information about the wine-cvs mailing list