=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: d3d11: Implement d3d11_rendertarget_view_GetResource().

Alexandre Julliard julliard at wine.codeweavers.com
Wed Sep 9 09:57:37 CDT 2015


Module: wine
Branch: master
Commit: 99bb367d522778abba938933267025c6c8fd384c
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=99bb367d522778abba938933267025c6c8fd384c

Author: Józef Kucia <jkucia at codeweavers.com>
Date:   Wed Sep  9 01:35:43 2015 +0200

d3d11: Implement d3d11_rendertarget_view_GetResource().

---

 dlls/d3d11/d3d11_private.h |  4 ++--
 dlls/d3d11/device.c        | 13 ++++++++++++-
 dlls/d3d11/view.c          | 38 +++++++++++++++++++++-----------------
 3 files changed, 35 insertions(+), 20 deletions(-)

diff --git a/dlls/d3d11/d3d11_private.h b/dlls/d3d11/d3d11_private.h
index 58e5912..30c588e 100644
--- a/dlls/d3d11/d3d11_private.h
+++ b/dlls/d3d11/d3d11_private.h
@@ -180,12 +180,12 @@ struct d3d_rendertarget_view
     struct wined3d_private_store private_store;
     struct wined3d_rendertarget_view *wined3d_view;
     D3D10_RENDER_TARGET_VIEW_DESC desc;
-    ID3D10Resource *resource;
+    ID3D11Resource *resource;
     ID3D10Device1 *device;
 };
 
 HRESULT d3d_rendertarget_view_init(struct d3d_rendertarget_view *view, struct d3d_device *device,
-        ID3D10Resource *resource, const D3D10_RENDER_TARGET_VIEW_DESC *desc) DECLSPEC_HIDDEN;
+        ID3D11Resource *resource, const D3D10_RENDER_TARGET_VIEW_DESC *desc) DECLSPEC_HIDDEN;
 struct d3d_rendertarget_view *unsafe_impl_from_ID3D10RenderTargetView(ID3D10RenderTargetView *iface) DECLSPEC_HIDDEN;
 
 /* ID3D10ShaderResourceView */
diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c
index d9beffe..b45342a 100644
--- a/dlls/d3d11/device.c
+++ b/dlls/d3d11/device.c
@@ -2123,6 +2123,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateRenderTargetView(ID3D10Devic
 {
     struct d3d_device *device = impl_from_ID3D10Device(iface);
     struct d3d_rendertarget_view *object;
+    ID3D11Resource *d3d11_resource;
     HRESULT hr;
 
     TRACE("iface %p, resource %p, desc %p, view %p.\n", iface, resource, desc, view);
@@ -2130,13 +2131,23 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateRenderTargetView(ID3D10Devic
     if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
         return E_OUTOFMEMORY;
 
-    if (FAILED(hr = d3d_rendertarget_view_init(object, device, resource, desc)))
+    if (FAILED(hr = ID3D10Resource_QueryInterface(resource, &IID_ID3D11Resource, (void **)&d3d11_resource)))
+    {
+        ERR("Resource does not implement ID3D11Resource.\n");
+        HeapFree(GetProcessHeap(), 0, object);
+        return E_FAIL;
+    }
+
+    if (FAILED(hr = d3d_rendertarget_view_init(object, device, d3d11_resource, desc)))
     {
         WARN("Failed to initialize rendertarget view, hr %#x.\n", hr);
         HeapFree(GetProcessHeap(), 0, object);
+        ID3D11Resource_Release(d3d11_resource);
         return hr;
     }
 
+    ID3D11Resource_Release(d3d11_resource);
+
     TRACE("Created rendertarget view %p.\n", object);
     *view = &object->ID3D10RenderTargetView_iface;
 
diff --git a/dlls/d3d11/view.c b/dlls/d3d11/view.c
index 7f7dcfd..231eb19 100644
--- a/dlls/d3d11/view.c
+++ b/dlls/d3d11/view.c
@@ -121,21 +121,21 @@ static HRESULT set_dsdesc_from_resource(D3D11_DEPTH_STENCIL_VIEW_DESC *desc, ID3
     }
 }
 
-static HRESULT set_rtdesc_from_resource(D3D10_RENDER_TARGET_VIEW_DESC *desc, ID3D10Resource *resource)
+static HRESULT set_rtdesc_from_resource(D3D10_RENDER_TARGET_VIEW_DESC *desc, ID3D11Resource *resource)
 {
-    D3D10_RESOURCE_DIMENSION dimension;
+    D3D11_RESOURCE_DIMENSION dimension;
     HRESULT hr;
 
-    ID3D10Resource_GetType(resource, &dimension);
+    ID3D11Resource_GetType(resource, &dimension);
 
     switch(dimension)
     {
-        case D3D10_RESOURCE_DIMENSION_TEXTURE1D:
+        case D3D11_RESOURCE_DIMENSION_TEXTURE1D:
         {
             ID3D10Texture1D *texture;
             D3D10_TEXTURE1D_DESC texture_desc;
 
-            hr = ID3D10Resource_QueryInterface(resource, &IID_ID3D10Texture1D, (void **)&texture);
+            hr = ID3D11Resource_QueryInterface(resource, &IID_ID3D10Texture1D, (void **)&texture);
             if (FAILED(hr))
             {
                 ERR("Resource of type TEXTURE1D doesn't implement ID3D10Texture1D?\n");
@@ -162,12 +162,12 @@ static HRESULT set_rtdesc_from_resource(D3D10_RENDER_TARGET_VIEW_DESC *desc, ID3
             return S_OK;
         }
 
-        case D3D10_RESOURCE_DIMENSION_TEXTURE2D:
+        case D3D11_RESOURCE_DIMENSION_TEXTURE2D:
         {
             ID3D10Texture2D *texture;
             D3D10_TEXTURE2D_DESC texture_desc;
 
-            hr = ID3D10Resource_QueryInterface(resource, &IID_ID3D10Texture2D, (void **)&texture);
+            hr = ID3D11Resource_QueryInterface(resource, &IID_ID3D10Texture2D, (void **)&texture);
             if (FAILED(hr))
             {
                 ERR("Resource of type TEXTURE2D doesn't implement ID3D10Texture2D?\n");
@@ -210,12 +210,12 @@ static HRESULT set_rtdesc_from_resource(D3D10_RENDER_TARGET_VIEW_DESC *desc, ID3
             return S_OK;
         }
 
-        case D3D10_RESOURCE_DIMENSION_TEXTURE3D:
+        case D3D11_RESOURCE_DIMENSION_TEXTURE3D:
         {
             ID3D10Texture3D *texture;
             D3D10_TEXTURE3D_DESC texture_desc;
 
-            hr = ID3D10Resource_QueryInterface(resource, &IID_ID3D10Texture3D, (void **)&texture);
+            hr = ID3D11Resource_QueryInterface(resource, &IID_ID3D10Texture3D, (void **)&texture);
             if (FAILED(hr))
             {
                 ERR("Resource of type TEXTURE3D doesn't implement ID3D10Texture3D?\n");
@@ -826,7 +826,7 @@ static ULONG STDMETHODCALLTYPE d3d11_rendertarget_view_Release(ID3D11RenderTarge
     {
         wined3d_mutex_lock();
         wined3d_rendertarget_view_decref(view->wined3d_view);
-        ID3D10Resource_Release(view->resource);
+        ID3D11Resource_Release(view->resource);
         ID3D10Device1_Release(view->device);
         wined3d_private_store_cleanup(&view->private_store);
         wined3d_mutex_unlock();
@@ -875,7 +875,12 @@ static HRESULT STDMETHODCALLTYPE d3d11_rendertarget_view_SetPrivateDataInterface
 static void STDMETHODCALLTYPE d3d11_rendertarget_view_GetResource(ID3D11RenderTargetView *iface,
         ID3D11Resource **resource)
 {
-    FIXME("iface %p, resource %p stub!\n", iface, resource);
+    struct d3d_rendertarget_view *view = impl_from_ID3D11RenderTargetView(iface);
+
+    TRACE("iface %p, resource %p.\n", iface, resource);
+
+    *resource = view->resource;
+    ID3D11Resource_AddRef(*resource);
 }
 
 static void STDMETHODCALLTYPE d3d11_rendertarget_view_GetDesc(ID3D11RenderTargetView *iface,
@@ -991,8 +996,7 @@ static void STDMETHODCALLTYPE d3d10_rendertarget_view_GetResource(ID3D10RenderTa
 
     TRACE("iface %p, resource %p\n", iface, resource);
 
-    *resource = view->resource;
-    ID3D10Resource_AddRef(*resource);
+    ID3D11Resource_QueryInterface(view->resource, &IID_ID3D10Resource, (void **)resource);
 }
 
 /* ID3D10RenderTargetView methods */
@@ -1088,7 +1092,7 @@ static void wined3d_rendertarget_view_desc_from_d3d10core(struct wined3d_rendert
 }
 
 HRESULT d3d_rendertarget_view_init(struct d3d_rendertarget_view *view, struct d3d_device *device,
-        ID3D10Resource *resource, const D3D10_RENDER_TARGET_VIEW_DESC *desc)
+        ID3D11Resource *resource, const D3D10_RENDER_TARGET_VIEW_DESC *desc)
 {
     struct wined3d_rendertarget_view_desc wined3d_desc;
     struct wined3d_resource *wined3d_resource;
@@ -1109,10 +1113,10 @@ HRESULT d3d_rendertarget_view_init(struct d3d_rendertarget_view *view, struct d3
     }
 
     wined3d_mutex_lock();
-    if (!(wined3d_resource = wined3d_resource_from_d3d10_resource(resource)))
+    if (!(wined3d_resource = wined3d_resource_from_d3d11_resource(resource)))
     {
         wined3d_mutex_unlock();
-        ERR("Failed to get wined3d resource for d3d10 resource %p.\n", resource);
+        ERR("Failed to get wined3d resource for d3d11 resource %p.\n", resource);
         return E_FAIL;
     }
 
@@ -1128,7 +1132,7 @@ HRESULT d3d_rendertarget_view_init(struct d3d_rendertarget_view *view, struct d3
     wined3d_private_store_init(&view->private_store);
     wined3d_mutex_unlock();
     view->resource = resource;
-    ID3D10Resource_AddRef(resource);
+    ID3D11Resource_AddRef(resource);
     view->device = &device->ID3D10Device1_iface;
     ID3D10Device1_AddRef(view->device);
 




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