=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: d3d11/tests: Port test_create_rendertarget_view() from d3d10core.
Alexandre Julliard
julliard at wine.codeweavers.com
Wed Sep 9 09:57:37 CDT 2015
Module: wine
Branch: master
Commit: 5b4d759e5578079a807c90886bc974d3959f33bf
URL: http://source.winehq.org/git/wine.git/?a=commit;h=5b4d759e5578079a807c90886bc974d3959f33bf
Author: Józef Kucia <jkucia at codeweavers.com>
Date: Wed Sep 9 01:35:47 2015 +0200
d3d11/tests: Port test_create_rendertarget_view() from d3d10core.
---
dlls/d3d11/tests/d3d11.c | 107 +++++++++++++++++++++++++++++++++++++++++++++++
1 file changed, 107 insertions(+)
diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c
index 960bd75..15b9b19 100644
--- a/dlls/d3d11/tests/d3d11.c
+++ b/dlls/d3d11/tests/d3d11.c
@@ -883,6 +883,112 @@ done:
ok(!refcount, "Device has %u references left.\n", refcount);
}
+static void test_create_rendertarget_view(void)
+{
+ D3D11_RENDER_TARGET_VIEW_DESC rtv_desc;
+ D3D11_SUBRESOURCE_DATA data = {0};
+ D3D11_TEXTURE2D_DESC texture_desc;
+ ULONG refcount, expected_refcount;
+ D3D11_BUFFER_DESC buffer_desc;
+ ID3D11RenderTargetView *rtview;
+ ID3D11Device *device, *tmp;
+ ID3D11Texture2D *texture;
+ ID3D11Buffer *buffer;
+ IUnknown *iface;
+ HRESULT hr;
+
+ if (!(device = create_device(NULL)))
+ {
+ skip("Failed to create device.\n");
+ return;
+ }
+
+ buffer_desc.ByteWidth = 1024;
+ buffer_desc.Usage = D3D11_USAGE_DEFAULT;
+ buffer_desc.BindFlags = D3D11_BIND_RENDER_TARGET;
+ buffer_desc.CPUAccessFlags = 0;
+ buffer_desc.MiscFlags = 0;
+ buffer_desc.StructureByteStride = 0;
+
+ hr = ID3D11Device_CreateBuffer(device, &buffer_desc, &data, &buffer);
+ ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
+
+ expected_refcount = get_refcount((IUnknown *)device) + 1;
+ hr = ID3D11Device_CreateBuffer(device, &buffer_desc, NULL, &buffer);
+ ok(SUCCEEDED(hr), "Failed to create a buffer, hr %#x.\n", hr);
+ refcount = get_refcount((IUnknown *)device);
+ ok(refcount >= expected_refcount, "Got unexpected refcount %u, expected >= %u.\n", refcount, expected_refcount);
+ tmp = NULL;
+ expected_refcount = refcount + 1;
+ ID3D11Buffer_GetDevice(buffer, &tmp);
+ ok(tmp == device, "Got unexpected device %p, expected %p.\n", tmp, device);
+ refcount = get_refcount((IUnknown *)device);
+ ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount);
+ ID3D11Device_Release(tmp);
+
+ rtv_desc.Format = DXGI_FORMAT_R32G32B32A32_FLOAT;
+ rtv_desc.ViewDimension = D3D11_RTV_DIMENSION_BUFFER;
+ U(rtv_desc).Buffer.ElementOffset = 0;
+ U(rtv_desc).Buffer.ElementWidth = 64;
+
+ expected_refcount = get_refcount((IUnknown *)device) + 1;
+ hr = ID3D11Device_CreateRenderTargetView(device, (ID3D11Resource *)buffer, &rtv_desc, &rtview);
+ ok(SUCCEEDED(hr), "Failed to create a rendertarget view, hr %#x.\n", hr);
+ refcount = get_refcount((IUnknown *)device);
+ ok(refcount >= expected_refcount, "Got unexpected refcount %u, expected >= %u.\n", refcount, expected_refcount);
+ tmp = NULL;
+ expected_refcount = refcount + 1;
+ ID3D11RenderTargetView_GetDevice(rtview, &tmp);
+ ok(tmp == device, "Got unexpected device %p, expected %p.\n", tmp, device);
+ refcount = get_refcount((IUnknown *)device);
+ ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount);
+ ID3D11Device_Release(tmp);
+
+ hr = ID3D11RenderTargetView_QueryInterface(rtview, &IID_ID3D10RenderTargetView, (void **)&iface);
+ ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */,
+ "Render target view should implement ID3D10RenderTargetView.\n");
+ if (SUCCEEDED(hr)) IUnknown_Release(iface);
+
+ ID3D11RenderTargetView_Release(rtview);
+ ID3D11Buffer_Release(buffer);
+
+ texture_desc.Width = 512;
+ texture_desc.Height = 512;
+ texture_desc.MipLevels = 1;
+ texture_desc.ArraySize = 1;
+ texture_desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
+ texture_desc.SampleDesc.Count = 1;
+ texture_desc.SampleDesc.Quality = 0;
+ texture_desc.Usage = D3D11_USAGE_DEFAULT;
+ texture_desc.BindFlags = D3D11_BIND_RENDER_TARGET;
+ texture_desc.CPUAccessFlags = 0;
+ texture_desc.MiscFlags = 0;
+
+ hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &texture);
+ ok(SUCCEEDED(hr), "Failed to create a 2d texture, hr %#x.\n", hr);
+
+ /* For texture resources it's allowed to specify NULL as desc */
+ hr = ID3D11Device_CreateRenderTargetView(device, (ID3D11Resource *)texture, NULL, &rtview);
+ ok(SUCCEEDED(hr), "Failed to create a rendertarget view, hr %#x.\n", hr);
+
+ ID3D11RenderTargetView_GetDesc(rtview, &rtv_desc);
+ ok(rtv_desc.Format == texture_desc.Format, "Got unexpected format %#x.\n", rtv_desc.Format);
+ ok(rtv_desc.ViewDimension == D3D11_RTV_DIMENSION_TEXTURE2D, "Got unexpected view dimension %#x.\n",
+ rtv_desc.ViewDimension);
+ ok(U(rtv_desc).Texture2D.MipSlice == 0, "Got unexpected mip slice %#x.\n", U(rtv_desc).Texture2D.MipSlice);
+
+ hr = ID3D11RenderTargetView_QueryInterface(rtview, &IID_ID3D10RenderTargetView, (void **)&iface);
+ ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */,
+ "Render target view should implement ID3D10RenderTargetView.\n");
+ if (SUCCEEDED(hr)) IUnknown_Release(iface);
+
+ ID3D11RenderTargetView_Release(rtview);
+ ID3D11Texture2D_Release(texture);
+
+ refcount = ID3D11Device_Release(device);
+ ok(!refcount, "Device has %u references left.\n", refcount);
+}
+
START_TEST(d3d11)
{
test_create_device();
@@ -893,4 +999,5 @@ START_TEST(d3d11)
test_texture3d_interfaces();
test_buffer_interfaces();
test_depthstencil_view_interfaces();
+ test_create_rendertarget_view();
}
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