=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: d3d11: Implement d3d11_device_CreateShaderResourceView().
Alexandre Julliard
julliard at wine.codeweavers.com
Thu Sep 10 08:07:54 CDT 2015
Module: wine
Branch: master
Commit: 8972105ee5e1a642b17762797c39cb4a09008203
URL: http://source.winehq.org/git/wine.git/?a=commit;h=8972105ee5e1a642b17762797c39cb4a09008203
Author: Józef Kucia <jkucia at codeweavers.com>
Date: Thu Sep 10 00:55:47 2015 +0200
d3d11: Implement d3d11_device_CreateShaderResourceView().
---
dlls/d3d11/d3d11_private.h | 4 ++--
dlls/d3d11/device.c | 32 +++++++++++++++-----------------
dlls/d3d11/view.c | 24 +++++++++++++++++++++++-
3 files changed, 40 insertions(+), 20 deletions(-)
diff --git a/dlls/d3d11/d3d11_private.h b/dlls/d3d11/d3d11_private.h
index 93b82f9..e48befd 100644
--- a/dlls/d3d11/d3d11_private.h
+++ b/dlls/d3d11/d3d11_private.h
@@ -202,8 +202,8 @@ struct d3d_shader_resource_view
ID3D11Device *device;
};
-HRESULT d3d_shader_resource_view_init(struct d3d_shader_resource_view *view, struct d3d_device *device,
- ID3D11Resource *resource, const D3D11_SHADER_RESOURCE_VIEW_DESC *desc) DECLSPEC_HIDDEN;
+HRESULT d3d_shader_resource_view_create(struct d3d_device *device, ID3D11Resource *resource,
+ const D3D11_SHADER_RESOURCE_VIEW_DESC *desc, struct d3d_shader_resource_view **view) DECLSPEC_HIDDEN;
struct d3d_shader_resource_view *unsafe_impl_from_ID3D10ShaderResourceView(
ID3D10ShaderResourceView *iface) DECLSPEC_HIDDEN;
diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c
index ef12a33..dcaa49c 100644
--- a/dlls/d3d11/device.c
+++ b/dlls/d3d11/device.c
@@ -119,9 +119,18 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CreateTexture3D(ID3D11Device *ifac
static HRESULT STDMETHODCALLTYPE d3d11_device_CreateShaderResourceView(ID3D11Device *iface,
ID3D11Resource *resource, const D3D11_SHADER_RESOURCE_VIEW_DESC *desc, ID3D11ShaderResourceView **view)
{
- FIXME("iface %p, resource %p, desc %p, view %p stub!\n", iface, resource, desc, view);
+ struct d3d_device *device = impl_from_ID3D11Device(iface);
+ struct d3d_shader_resource_view *object;
+ HRESULT hr;
- return E_NOTIMPL;
+ TRACE("iface %p, resource %p, desc %p, view %p.\n", iface, resource, desc, view);
+
+ if (FAILED(hr = d3d_shader_resource_view_create(device, resource, desc, &object)))
+ return hr;
+
+ *view = &object->ID3D11ShaderResourceView_iface;
+
+ return S_OK;
}
static HRESULT STDMETHODCALLTYPE d3d11_device_CreateUnorderedAccessView(ID3D11Device *iface,
@@ -147,7 +156,6 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CreateRenderTargetView(ID3D11Devic
*view = &object->ID3D11RenderTargetView_iface;
return S_OK;
-
}
static HRESULT STDMETHODCALLTYPE d3d11_device_CreateDepthStencilView(ID3D11Device *iface,
@@ -2113,28 +2121,18 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateShaderResourceView(ID3D10Dev
TRACE("iface %p, resource %p, desc %p, view %p.\n", iface, resource, desc, view);
- if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
- return E_OUTOFMEMORY;
-
if (FAILED(hr = ID3D10Resource_QueryInterface(resource, &IID_ID3D11Resource, (void **)&d3d11_resource)))
{
ERR("Resource does not implement ID3D11Resource.\n");
- HeapFree(GetProcessHeap(), 0, object);
return E_FAIL;
}
- if (FAILED(hr = d3d_shader_resource_view_init(object, device, d3d11_resource,
- (const D3D11_SHADER_RESOURCE_VIEW_DESC *)desc)))
- {
- WARN("Failed to initialize shader resource view, hr %#x.\n", hr);
- HeapFree(GetProcessHeap(), 0, object);
- ID3D11Resource_Release(d3d11_resource);
- return hr;
- }
-
+ hr = d3d_shader_resource_view_create(device, d3d11_resource, (const D3D11_SHADER_RESOURCE_VIEW_DESC *)desc,
+ &object);
ID3D11Resource_Release(d3d11_resource);
+ if (FAILED(hr))
+ return hr;
- TRACE("Created shader resource view %p.\n", object);
*view = &object->ID3D10ShaderResourceView_iface;
return S_OK;
diff --git a/dlls/d3d11/view.c b/dlls/d3d11/view.c
index 99b1be7..4b39cc8 100644
--- a/dlls/d3d11/view.c
+++ b/dlls/d3d11/view.c
@@ -1449,7 +1449,7 @@ static const struct ID3D10ShaderResourceViewVtbl d3d10_shader_resource_view_vtbl
d3d10_shader_resource_view_GetDesc,
};
-HRESULT d3d_shader_resource_view_init(struct d3d_shader_resource_view *view, struct d3d_device *device,
+static HRESULT d3d_shader_resource_view_init(struct d3d_shader_resource_view *view, struct d3d_device *device,
ID3D11Resource *resource, const D3D11_SHADER_RESOURCE_VIEW_DESC *desc)
{
struct wined3d_resource *wined3d_resource;
@@ -1493,6 +1493,28 @@ HRESULT d3d_shader_resource_view_init(struct d3d_shader_resource_view *view, str
return S_OK;
}
+HRESULT d3d_shader_resource_view_create(struct d3d_device *device, ID3D11Resource *resource,
+ const D3D11_SHADER_RESOURCE_VIEW_DESC *desc, struct d3d_shader_resource_view **view)
+{
+ struct d3d_shader_resource_view *object;
+ HRESULT hr;
+
+ if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
+ return E_OUTOFMEMORY;
+
+ if (FAILED(hr = d3d_shader_resource_view_init(object, device, resource, desc)))
+ {
+ WARN("Failed to initialize shader resource view, hr %#x.\n", hr);
+ HeapFree(GetProcessHeap(), 0, object);
+ return hr;
+ }
+
+ TRACE("Created shader resource view %p.\n", object);
+ *view = object;
+
+ return S_OK;
+}
+
struct d3d_shader_resource_view *unsafe_impl_from_ID3D10ShaderResourceView(ID3D10ShaderResourceView *iface)
{
if (!iface)
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