=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: d3d11: Implement d3d11_device_CreateShaderResourceView().

Alexandre Julliard julliard at wine.codeweavers.com
Thu Sep 10 08:07:54 CDT 2015


Module: wine
Branch: master
Commit: 8972105ee5e1a642b17762797c39cb4a09008203
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=8972105ee5e1a642b17762797c39cb4a09008203

Author: Józef Kucia <jkucia at codeweavers.com>
Date:   Thu Sep 10 00:55:47 2015 +0200

d3d11: Implement d3d11_device_CreateShaderResourceView().

---

 dlls/d3d11/d3d11_private.h |  4 ++--
 dlls/d3d11/device.c        | 32 +++++++++++++++-----------------
 dlls/d3d11/view.c          | 24 +++++++++++++++++++++++-
 3 files changed, 40 insertions(+), 20 deletions(-)

diff --git a/dlls/d3d11/d3d11_private.h b/dlls/d3d11/d3d11_private.h
index 93b82f9..e48befd 100644
--- a/dlls/d3d11/d3d11_private.h
+++ b/dlls/d3d11/d3d11_private.h
@@ -202,8 +202,8 @@ struct d3d_shader_resource_view
     ID3D11Device *device;
 };
 
-HRESULT d3d_shader_resource_view_init(struct d3d_shader_resource_view *view, struct d3d_device *device,
-        ID3D11Resource *resource, const D3D11_SHADER_RESOURCE_VIEW_DESC *desc) DECLSPEC_HIDDEN;
+HRESULT d3d_shader_resource_view_create(struct d3d_device *device, ID3D11Resource *resource,
+        const D3D11_SHADER_RESOURCE_VIEW_DESC *desc, struct d3d_shader_resource_view **view) DECLSPEC_HIDDEN;
 struct d3d_shader_resource_view *unsafe_impl_from_ID3D10ShaderResourceView(
         ID3D10ShaderResourceView *iface) DECLSPEC_HIDDEN;
 
diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c
index ef12a33..dcaa49c 100644
--- a/dlls/d3d11/device.c
+++ b/dlls/d3d11/device.c
@@ -119,9 +119,18 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CreateTexture3D(ID3D11Device *ifac
 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateShaderResourceView(ID3D11Device *iface,
         ID3D11Resource *resource, const D3D11_SHADER_RESOURCE_VIEW_DESC *desc, ID3D11ShaderResourceView **view)
 {
-    FIXME("iface %p, resource %p, desc %p, view %p stub!\n", iface, resource, desc, view);
+    struct d3d_device *device = impl_from_ID3D11Device(iface);
+    struct d3d_shader_resource_view *object;
+    HRESULT hr;
 
-    return E_NOTIMPL;
+    TRACE("iface %p, resource %p, desc %p, view %p.\n", iface, resource, desc, view);
+
+    if (FAILED(hr = d3d_shader_resource_view_create(device, resource, desc, &object)))
+        return hr;
+
+    *view = &object->ID3D11ShaderResourceView_iface;
+
+    return S_OK;
 }
 
 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateUnorderedAccessView(ID3D11Device *iface,
@@ -147,7 +156,6 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CreateRenderTargetView(ID3D11Devic
     *view = &object->ID3D11RenderTargetView_iface;
 
     return S_OK;
-
 }
 
 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateDepthStencilView(ID3D11Device *iface,
@@ -2113,28 +2121,18 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateShaderResourceView(ID3D10Dev
 
     TRACE("iface %p, resource %p, desc %p, view %p.\n", iface, resource, desc, view);
 
-    if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
-        return E_OUTOFMEMORY;
-
     if (FAILED(hr = ID3D10Resource_QueryInterface(resource, &IID_ID3D11Resource, (void **)&d3d11_resource)))
     {
         ERR("Resource does not implement ID3D11Resource.\n");
-        HeapFree(GetProcessHeap(), 0, object);
         return E_FAIL;
     }
 
-    if (FAILED(hr = d3d_shader_resource_view_init(object, device, d3d11_resource,
-            (const D3D11_SHADER_RESOURCE_VIEW_DESC *)desc)))
-    {
-        WARN("Failed to initialize shader resource view, hr %#x.\n", hr);
-        HeapFree(GetProcessHeap(), 0, object);
-        ID3D11Resource_Release(d3d11_resource);
-        return hr;
-    }
-
+    hr = d3d_shader_resource_view_create(device, d3d11_resource, (const D3D11_SHADER_RESOURCE_VIEW_DESC *)desc,
+            &object);
     ID3D11Resource_Release(d3d11_resource);
+    if (FAILED(hr))
+        return hr;
 
-    TRACE("Created shader resource view %p.\n", object);
     *view = &object->ID3D10ShaderResourceView_iface;
 
     return S_OK;
diff --git a/dlls/d3d11/view.c b/dlls/d3d11/view.c
index 99b1be7..4b39cc8 100644
--- a/dlls/d3d11/view.c
+++ b/dlls/d3d11/view.c
@@ -1449,7 +1449,7 @@ static const struct ID3D10ShaderResourceViewVtbl d3d10_shader_resource_view_vtbl
     d3d10_shader_resource_view_GetDesc,
 };
 
-HRESULT d3d_shader_resource_view_init(struct d3d_shader_resource_view *view, struct d3d_device *device,
+static HRESULT d3d_shader_resource_view_init(struct d3d_shader_resource_view *view, struct d3d_device *device,
         ID3D11Resource *resource, const D3D11_SHADER_RESOURCE_VIEW_DESC *desc)
 {
     struct wined3d_resource *wined3d_resource;
@@ -1493,6 +1493,28 @@ HRESULT d3d_shader_resource_view_init(struct d3d_shader_resource_view *view, str
     return S_OK;
 }
 
+HRESULT d3d_shader_resource_view_create(struct d3d_device *device, ID3D11Resource *resource,
+        const D3D11_SHADER_RESOURCE_VIEW_DESC *desc, struct d3d_shader_resource_view **view)
+{
+    struct d3d_shader_resource_view *object;
+    HRESULT hr;
+
+    if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
+        return E_OUTOFMEMORY;
+
+    if (FAILED(hr = d3d_shader_resource_view_init(object, device, resource, desc)))
+    {
+        WARN("Failed to initialize shader resource view, hr %#x.\n", hr);
+        HeapFree(GetProcessHeap(), 0, object);
+        return hr;
+    }
+
+    TRACE("Created shader resource view %p.\n", object);
+    *view = object;
+
+    return S_OK;
+}
+
 struct d3d_shader_resource_view *unsafe_impl_from_ID3D10ShaderResourceView(ID3D10ShaderResourceView *iface)
 {
     if (!iface)




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