Andrew Eikum : xaudio2: Don' t keep running after master voice is destroyed.
Alexandre Julliard
julliard at wine.codeweavers.com
Mon Sep 14 09:44:33 CDT 2015
Module: wine
Branch: master
Commit: 4c8ed8d104bcdb6cb71bc9a73d1d7dd6e9a2f6bc
URL: http://source.winehq.org/git/wine.git/?a=commit;h=4c8ed8d104bcdb6cb71bc9a73d1d7dd6e9a2f6bc
Author: Andrew Eikum <aeikum at codeweavers.com>
Date: Fri Sep 11 10:55:50 2015 -0500
xaudio2: Don't keep running after master voice is destroyed.
---
dlls/xaudio2_7/xaudio_dll.c | 10 +++++++---
1 file changed, 7 insertions(+), 3 deletions(-)
diff --git a/dlls/xaudio2_7/xaudio_dll.c b/dlls/xaudio2_7/xaudio_dll.c
index 739c919..ce7a15b 100644
--- a/dlls/xaudio2_7/xaudio_dll.c
+++ b/dlls/xaudio2_7/xaudio_dll.c
@@ -1188,6 +1188,8 @@ static void WINAPI XA2M_DestroyVoice(IXAudio2MasteringVoice *iface)
return;
}
+ This->running = FALSE;
+
IAudioRenderClient_Release(This->render);
This->render = NULL;
@@ -3068,11 +3070,13 @@ static DWORD WINAPI engine_threadproc(void *arg)
if(This->stop_engine)
break;
- if(!This->running)
- continue;
-
EnterCriticalSection(&This->lock);
+ if(!This->running || !This->aclient){
+ LeaveCriticalSection(&This->lock);
+ continue;
+ }
+
do_engine_tick(This);
LeaveCriticalSection(&This->lock);
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