=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: d3d10core/tests: Check that shader resource view implements ID3D11ShaderResourceView.

Alexandre Julliard julliard at wine.codeweavers.com
Mon Sep 14 09:44:34 CDT 2015


Module: wine
Branch: master
Commit: 6d916dc3e5a4aeb432bc27ef11b7d6c4c465192c
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=6d916dc3e5a4aeb432bc27ef11b7d6c4c465192c

Author: Józef Kucia <jkucia at codeweavers.com>
Date:   Mon Sep 14 00:13:33 2015 +0200

d3d10core/tests: Check that shader resource view implements ID3D11ShaderResourceView.

---

 dlls/d3d10core/tests/device.c | 11 +++++++++++
 1 file changed, 11 insertions(+)

diff --git a/dlls/d3d10core/tests/device.c b/dlls/d3d10core/tests/device.c
index 836da96..ec835ab 100644
--- a/dlls/d3d10core/tests/device.c
+++ b/dlls/d3d10core/tests/device.c
@@ -887,6 +887,7 @@ static void test_create_shader_resource_view(void)
     ID3D10Device *device, *tmp;
     ID3D10Texture2D *texture;
     ID3D10Buffer *buffer;
+    IUnknown *iface;
     HRESULT hr;
 
     if (!(device = create_device()))
@@ -925,6 +926,11 @@ static void test_create_shader_resource_view(void)
     ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount);
     ID3D10Device_Release(tmp);
 
+    hr = ID3D10ShaderResourceView_QueryInterface(srview, &IID_ID3D11ShaderResourceView, (void **)&iface);
+    ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */,
+            "Shader resource view should implement ID3D11ShaderResourceView.\n");
+    if (SUCCEEDED(hr)) IUnknown_Release(iface);
+
     ID3D10ShaderResourceView_Release(srview);
     ID3D10Buffer_Release(buffer);
 
@@ -954,6 +960,11 @@ static void test_create_shader_resource_view(void)
             U(srv_desc).Texture2D.MostDetailedMip);
     ok(U(srv_desc).Texture2D.MipLevels == 10, "Got unexpected MipLevels %u.\n", U(srv_desc).Texture2D.MipLevels);
 
+    hr = ID3D10ShaderResourceView_QueryInterface(srview, &IID_ID3D11ShaderResourceView, (void **)&iface);
+    ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */,
+            "Shader resource view should implement ID3D11ShaderResourceView.\n");
+    if (SUCCEEDED(hr)) IUnknown_Release(iface);
+
     ID3D10ShaderResourceView_Release(srview);
     ID3D10Texture2D_Release(texture);
 




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