Andrey Gusev : wined3d: Fix TRACE in shader_dump_decl_usage().
Alexandre Julliard
julliard at wine.codeweavers.com
Tue Sep 15 09:50:51 CDT 2015
Module: wine
Branch: master
Commit: edbd841d341002d9f027af84b594981bfc4057a8
URL: http://source.winehq.org/git/wine.git/?a=commit;h=edbd841d341002d9f027af84b594981bfc4057a8
Author: Andrey Gusev <andrey.goosev at gmail.com>
Date: Tue Sep 15 12:08:46 2015 +0300
wined3d: Fix TRACE in shader_dump_decl_usage().
---
dlls/wined3d/shader.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c
index b7b57c7..6e9fa9e 100644
--- a/dlls/wined3d/shader.c
+++ b/dlls/wined3d/shader.c
@@ -1178,7 +1178,7 @@ static void shader_dump_decl_usage(const struct wined3d_shader_semantic *semanti
break;
case WINED3D_SHADER_RESOURCE_TEXTURE_3D:
- TRACE("_volume");
+ TRACE("_3d");
break;
case WINED3D_SHADER_RESOURCE_TEXTURE_CUBE:
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