=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: d3d11: Implement d3d11_device_CreateVertexShader().

Alexandre Julliard julliard at wine.codeweavers.com
Wed Sep 16 09:54:06 CDT 2015


Module: wine
Branch: master
Commit: 70fdfdb11b312709e74b90e3f564f874a476e419
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=70fdfdb11b312709e74b90e3f564f874a476e419

Author: Józef Kucia <jkucia at codeweavers.com>
Date:   Wed Sep 16 01:30:11 2015 +0200

d3d11: Implement d3d11_device_CreateVertexShader().

---

 dlls/d3d11/d3d11_private.h |  4 ++--
 dlls/d3d11/device.c        | 32 +++++++++++++++++---------------
 dlls/d3d11/shader.c        | 24 +++++++++++++++++++++++-
 3 files changed, 42 insertions(+), 18 deletions(-)

diff --git a/dlls/d3d11/d3d11_private.h b/dlls/d3d11/d3d11_private.h
index 517a1be..e14a305 100644
--- a/dlls/d3d11/d3d11_private.h
+++ b/dlls/d3d11/d3d11_private.h
@@ -236,8 +236,8 @@ struct d3d_vertex_shader
     ID3D11Device *device;
 };
 
-HRESULT d3d_vertex_shader_init(struct d3d_vertex_shader *shader, struct d3d_device *device,
-        const void *byte_code, SIZE_T byte_code_length) DECLSPEC_HIDDEN;
+HRESULT d3d_vertex_shader_create(struct d3d_device *device, const void *byte_code, SIZE_T byte_code_length,
+        struct d3d_vertex_shader **shader) DECLSPEC_HIDDEN;
 struct d3d_vertex_shader *unsafe_impl_from_ID3D10VertexShader(ID3D10VertexShader *iface) DECLSPEC_HIDDEN;
 
 /* ID3D10GeometryShader */
diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c
index 050b83e..f3e5e89 100644
--- a/dlls/d3d11/device.c
+++ b/dlls/d3d11/device.c
@@ -199,10 +199,22 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CreateInputLayout(ID3D11Device *if
 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateVertexShader(ID3D11Device *iface, const void *byte_code,
         SIZE_T byte_code_length, ID3D11ClassLinkage *class_linkage, ID3D11VertexShader **shader)
 {
-    FIXME("iface %p, byte_code %p, byte_code_length %lu, class_linkage %p, shader %p stub!\n",
+    struct d3d_device *device = impl_from_ID3D11Device(iface);
+    struct d3d_vertex_shader *object;
+    HRESULT hr;
+
+    TRACE("iface %p, byte_code %p, byte_code_length %lu, class_linkage %p, shader %p.\n",
             iface, byte_code, byte_code_length, class_linkage, shader);
 
-    return E_NOTIMPL;
+    if (class_linkage)
+        FIXME("Class linkage is not implemented yet.\n");
+
+    if (FAILED(hr = d3d_vertex_shader_create(device, byte_code, byte_code_length, &object)))
+        return hr;
+
+    *shader = &object->ID3D11VertexShader_iface;
+
+    return S_OK;
 }
 
 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateGeometryShader(ID3D11Device *iface, const void *byte_code,
@@ -2237,26 +2249,16 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateInputLayout(ID3D10Device1 *i
 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateVertexShader(ID3D10Device1 *iface,
         const void *byte_code, SIZE_T byte_code_length, ID3D10VertexShader **shader)
 {
-    struct d3d_device *This = impl_from_ID3D10Device(iface);
+    struct d3d_device *device = impl_from_ID3D10Device(iface);
     struct d3d_vertex_shader *object;
     HRESULT hr;
 
-    TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p\n",
+    TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p.\n",
             iface, byte_code, byte_code_length, shader);
 
-    object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
-    if (!object)
-        return E_OUTOFMEMORY;
-
-    hr = d3d_vertex_shader_init(object, This, byte_code, byte_code_length);
-    if (FAILED(hr))
-    {
-        WARN("Failed to initialize vertex shader, hr %#x.\n", hr);
-        HeapFree(GetProcessHeap(), 0, object);
+    if (FAILED(hr = d3d_vertex_shader_create(device, byte_code, byte_code_length, &object)))
         return hr;
-    }
 
-    TRACE("Created vertex shader %p.\n", object);
     *shader = &object->ID3D10VertexShader_iface;
 
     return S_OK;
diff --git a/dlls/d3d11/shader.c b/dlls/d3d11/shader.c
index f0aadc8..2df882c 100644
--- a/dlls/d3d11/shader.c
+++ b/dlls/d3d11/shader.c
@@ -359,7 +359,7 @@ static const struct wined3d_parent_ops d3d_vertex_shader_wined3d_parent_ops =
     d3d_vertex_shader_wined3d_object_destroyed,
 };
 
-HRESULT d3d_vertex_shader_init(struct d3d_vertex_shader *shader, struct d3d_device *device,
+static HRESULT d3d_vertex_shader_init(struct d3d_vertex_shader *shader, struct d3d_device *device,
         const void *byte_code, SIZE_T byte_code_length)
 {
     struct wined3d_shader_signature output_signature;
@@ -408,6 +408,28 @@ HRESULT d3d_vertex_shader_init(struct d3d_vertex_shader *shader, struct d3d_devi
     return S_OK;
 }
 
+HRESULT d3d_vertex_shader_create(struct d3d_device *device, const void *byte_code, SIZE_T byte_code_length,
+        struct d3d_vertex_shader **shader)
+{
+    struct d3d_vertex_shader *object;
+    HRESULT hr;
+
+    if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
+        return E_OUTOFMEMORY;
+
+    if (FAILED(hr = d3d_vertex_shader_init(object, device, byte_code, byte_code_length)))
+    {
+        WARN("Failed to initialize vertex shader, hr %#x.\n", hr);
+        HeapFree(GetProcessHeap(), 0, object);
+        return hr;
+    }
+
+    TRACE("Created vertex shader %p.\n", object);
+    *shader = object;
+
+    return S_OK;
+}
+
 struct d3d_vertex_shader *unsafe_impl_from_ID3D10VertexShader(ID3D10VertexShader *iface)
 {
     if (!iface)




More information about the wine-cvs mailing list