=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: d3d11: Rename d3d10_pixel_shader to d3d_pixel_shader.

Alexandre Julliard julliard at wine.codeweavers.com
Wed Sep 16 09:54:06 CDT 2015


Module: wine
Branch: master
Commit: f210c42de79e98288a277b6ee48cde351f047a29
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=f210c42de79e98288a277b6ee48cde351f047a29

Author: Józef Kucia <jkucia at codeweavers.com>
Date:   Wed Sep 16 01:30:12 2015 +0200

d3d11: Rename d3d10_pixel_shader to d3d_pixel_shader.

---

 dlls/d3d11/d3d11_private.h |  6 +++---
 dlls/d3d11/device.c        |  8 ++++----
 dlls/d3d11/shader.c        | 30 +++++++++++++++---------------
 3 files changed, 22 insertions(+), 22 deletions(-)

diff --git a/dlls/d3d11/d3d11_private.h b/dlls/d3d11/d3d11_private.h
index e14a305..5dc50ad 100644
--- a/dlls/d3d11/d3d11_private.h
+++ b/dlls/d3d11/d3d11_private.h
@@ -255,7 +255,7 @@ HRESULT d3d10_geometry_shader_init(struct d3d10_geometry_shader *shader, struct
 struct d3d10_geometry_shader *unsafe_impl_from_ID3D10GeometryShader(ID3D10GeometryShader *iface) DECLSPEC_HIDDEN;
 
 /* ID3D10PixelShader */
-struct d3d10_pixel_shader
+struct d3d_pixel_shader
 {
     ID3D10PixelShader ID3D10PixelShader_iface;
     LONG refcount;
@@ -265,9 +265,9 @@ struct d3d10_pixel_shader
     ID3D10Device1 *device;
 };
 
-HRESULT d3d10_pixel_shader_init(struct d3d10_pixel_shader *shader, struct d3d_device *device,
+HRESULT d3d_pixel_shader_init(struct d3d_pixel_shader *shader, struct d3d_device *device,
         const void *byte_code, SIZE_T byte_code_length) DECLSPEC_HIDDEN;
-struct d3d10_pixel_shader *unsafe_impl_from_ID3D10PixelShader(ID3D10PixelShader *iface) DECLSPEC_HIDDEN;
+struct d3d_pixel_shader *unsafe_impl_from_ID3D10PixelShader(ID3D10PixelShader *iface) DECLSPEC_HIDDEN;
 
 HRESULT shader_parse_signature(const char *data, DWORD data_size, struct wined3d_shader_signature *s) DECLSPEC_HIDDEN;
 void shader_free_signature(struct wined3d_shader_signature *s) DECLSPEC_HIDDEN;
diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c
index f3e5e89..9ebb5a2 100644
--- a/dlls/d3d11/device.c
+++ b/dlls/d3d11/device.c
@@ -657,7 +657,7 @@ static void STDMETHODCALLTYPE d3d10_device_PSSetShader(ID3D10Device1 *iface,
         ID3D10PixelShader *shader)
 {
     struct d3d_device *This = impl_from_ID3D10Device(iface);
-    struct d3d10_pixel_shader *ps = unsafe_impl_from_ID3D10PixelShader(shader);
+    struct d3d_pixel_shader *ps = unsafe_impl_from_ID3D10PixelShader(shader);
 
     TRACE("iface %p, shader %p\n", iface, shader);
 
@@ -1347,7 +1347,7 @@ static void STDMETHODCALLTYPE d3d10_device_PSGetShaderResources(ID3D10Device1 *i
 static void STDMETHODCALLTYPE d3d10_device_PSGetShader(ID3D10Device1 *iface, ID3D10PixelShader **shader)
 {
     struct d3d_device *device = impl_from_ID3D10Device(iface);
-    struct d3d10_pixel_shader *shader_impl;
+    struct d3d_pixel_shader *shader_impl;
     struct wined3d_shader *wined3d_shader;
 
     TRACE("iface %p, shader %p.\n", iface, shader);
@@ -2308,7 +2308,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreatePixelShader(ID3D10Device1 *i
         const void *byte_code, SIZE_T byte_code_length, ID3D10PixelShader **shader)
 {
     struct d3d_device *This = impl_from_ID3D10Device(iface);
-    struct d3d10_pixel_shader *object;
+    struct d3d_pixel_shader *object;
     HRESULT hr;
 
     TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p\n",
@@ -2318,7 +2318,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreatePixelShader(ID3D10Device1 *i
     if (!object)
         return E_OUTOFMEMORY;
 
-    hr = d3d10_pixel_shader_init(object, This, byte_code, byte_code_length);
+    hr = d3d_pixel_shader_init(object, This, byte_code, byte_code_length);
     if (FAILED(hr))
     {
         WARN("Failed to initialize pixel shader, hr %#x.\n", hr);
diff --git a/dlls/d3d11/shader.c b/dlls/d3d11/shader.c
index 2df882c..8bf32f0 100644
--- a/dlls/d3d11/shader.c
+++ b/dlls/d3d11/shader.c
@@ -612,9 +612,9 @@ struct d3d10_geometry_shader *unsafe_impl_from_ID3D10GeometryShader(ID3D10Geomet
     return impl_from_ID3D10GeometryShader(iface);
 }
 
-static inline struct d3d10_pixel_shader *impl_from_ID3D10PixelShader(ID3D10PixelShader *iface)
+static inline struct d3d_pixel_shader *impl_from_ID3D10PixelShader(ID3D10PixelShader *iface)
 {
-    return CONTAINING_RECORD(iface, struct d3d10_pixel_shader, ID3D10PixelShader_iface);
+    return CONTAINING_RECORD(iface, struct d3d_pixel_shader, ID3D10PixelShader_iface);
 }
 
 /* IUnknown methods */
@@ -641,7 +641,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_pixel_shader_QueryInterface(ID3D10PixelSh
 
 static ULONG STDMETHODCALLTYPE d3d10_pixel_shader_AddRef(ID3D10PixelShader *iface)
 {
-    struct d3d10_pixel_shader *This = impl_from_ID3D10PixelShader(iface);
+    struct d3d_pixel_shader *This = impl_from_ID3D10PixelShader(iface);
     ULONG refcount = InterlockedIncrement(&This->refcount);
 
     TRACE("%p increasing refcount to %u\n", This, refcount);
@@ -659,7 +659,7 @@ static ULONG STDMETHODCALLTYPE d3d10_pixel_shader_AddRef(ID3D10PixelShader *ifac
 
 static ULONG STDMETHODCALLTYPE d3d10_pixel_shader_Release(ID3D10PixelShader *iface)
 {
-    struct d3d10_pixel_shader *This = impl_from_ID3D10PixelShader(iface);
+    struct d3d_pixel_shader *This = impl_from_ID3D10PixelShader(iface);
     ULONG refcount = InterlockedDecrement(&This->refcount);
 
     TRACE("%p decreasing refcount to %u\n", This, refcount);
@@ -683,7 +683,7 @@ static ULONG STDMETHODCALLTYPE d3d10_pixel_shader_Release(ID3D10PixelShader *ifa
 
 static void STDMETHODCALLTYPE d3d10_pixel_shader_GetDevice(ID3D10PixelShader *iface, ID3D10Device **device)
 {
-    struct d3d10_pixel_shader *shader = impl_from_ID3D10PixelShader(iface);
+    struct d3d_pixel_shader *shader = impl_from_ID3D10PixelShader(iface);
 
     TRACE("iface %p, device %p.\n", iface, device);
 
@@ -694,7 +694,7 @@ static void STDMETHODCALLTYPE d3d10_pixel_shader_GetDevice(ID3D10PixelShader *if
 static HRESULT STDMETHODCALLTYPE d3d10_pixel_shader_GetPrivateData(ID3D10PixelShader *iface,
         REFGUID guid, UINT *data_size, void *data)
 {
-    struct d3d10_pixel_shader *shader = impl_from_ID3D10PixelShader(iface);
+    struct d3d_pixel_shader *shader = impl_from_ID3D10PixelShader(iface);
 
     TRACE("iface %p, guid %s, data_size %p, data %p.\n",
             iface, debugstr_guid(guid), data_size, data);
@@ -705,7 +705,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_pixel_shader_GetPrivateData(ID3D10PixelSh
 static HRESULT STDMETHODCALLTYPE d3d10_pixel_shader_SetPrivateData(ID3D10PixelShader *iface,
         REFGUID guid, UINT data_size, const void *data)
 {
-    struct d3d10_pixel_shader *shader = impl_from_ID3D10PixelShader(iface);
+    struct d3d_pixel_shader *shader = impl_from_ID3D10PixelShader(iface);
 
     TRACE("iface %p, guid %s, data_size %u, data %p.\n",
             iface, debugstr_guid(guid), data_size, data);
@@ -716,7 +716,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_pixel_shader_SetPrivateData(ID3D10PixelSh
 static HRESULT STDMETHODCALLTYPE d3d10_pixel_shader_SetPrivateDataInterface(ID3D10PixelShader *iface,
         REFGUID guid, const IUnknown *data)
 {
-    struct d3d10_pixel_shader *shader = impl_from_ID3D10PixelShader(iface);
+    struct d3d_pixel_shader *shader = impl_from_ID3D10PixelShader(iface);
 
     TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
 
@@ -736,20 +736,20 @@ static const struct ID3D10PixelShaderVtbl d3d10_pixel_shader_vtbl =
     d3d10_pixel_shader_SetPrivateDataInterface,
 };
 
-static void STDMETHODCALLTYPE d3d10_pixel_shader_wined3d_object_destroyed(void *parent)
+static void STDMETHODCALLTYPE d3d_pixel_shader_wined3d_object_destroyed(void *parent)
 {
-    struct d3d10_pixel_shader *shader = parent;
+    struct d3d_pixel_shader *shader = parent;
 
     wined3d_private_store_cleanup(&shader->private_store);
     HeapFree(GetProcessHeap(), 0, parent);
 }
 
-static const struct wined3d_parent_ops d3d10_pixel_shader_wined3d_parent_ops =
+static const struct wined3d_parent_ops d3d_pixel_shader_wined3d_parent_ops =
 {
-    d3d10_pixel_shader_wined3d_object_destroyed,
+    d3d_pixel_shader_wined3d_object_destroyed,
 };
 
-HRESULT d3d10_pixel_shader_init(struct d3d10_pixel_shader *shader, struct d3d_device *device,
+HRESULT d3d_pixel_shader_init(struct d3d_pixel_shader *shader, struct d3d_device *device,
         const void *byte_code, SIZE_T byte_code_length)
 {
     struct wined3d_shader_signature output_signature;
@@ -779,7 +779,7 @@ HRESULT d3d10_pixel_shader_init(struct d3d10_pixel_shader *shader, struct d3d_de
     desc.max_version = 4;
 
     hr = wined3d_shader_create_ps(device->wined3d_device, &desc, shader,
-            &d3d10_pixel_shader_wined3d_parent_ops, &shader->wined3d_shader);
+            &d3d_pixel_shader_wined3d_parent_ops, &shader->wined3d_shader);
     shader_free_signature(&input_signature);
     shader_free_signature(&output_signature);
     if (FAILED(hr))
@@ -797,7 +797,7 @@ HRESULT d3d10_pixel_shader_init(struct d3d10_pixel_shader *shader, struct d3d_de
     return S_OK;
 }
 
-struct d3d10_pixel_shader *unsafe_impl_from_ID3D10PixelShader(ID3D10PixelShader *iface)
+struct d3d_pixel_shader *unsafe_impl_from_ID3D10PixelShader(ID3D10PixelShader *iface)
 {
     if (!iface)
         return NULL;




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