Henri Verbeet : wined3d: Avoid surface_from_resource() in wined3d_device_init_3d().
Alexandre Julliard
julliard at wine.codeweavers.com
Fri Apr 1 10:04:30 CDT 2016
Module: wine
Branch: master
Commit: be34aaa789ff7671c6fcb8083e14eafede7cd6fd
URL: http://source.winehq.org/git/wine.git/?a=commit;h=be34aaa789ff7671c6fcb8083e14eafede7cd6fd
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Thu Mar 31 22:48:50 2016 +0200
wined3d: Avoid surface_from_resource() in wined3d_device_init_3d().
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/wined3d/device.c | 3 +--
1 file changed, 1 insertion(+), 2 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index bda5e43..d81bb70 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -1025,8 +1025,7 @@ HRESULT CDECL wined3d_device_init_3d(struct wined3d_device *device,
device->swapchains[0] = swapchain;
device_init_swapchain_state(device, swapchain);
- context = context_acquire(device,
- surface_from_resource(wined3d_texture_get_sub_resource(swapchain->front_buffer, 0)));
+ context = context_acquire(device, swapchain->front_buffer->sub_resources[0].u.surface);
create_dummy_textures(device, context);
create_default_sampler(device);
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