=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: wined3d: Implement SM4 ult instruction.

Alexandre Julliard julliard at wine.codeweavers.com
Mon Apr 4 10:37:03 CDT 2016


Module: wine
Branch: master
Commit: e8e27b1a2558a9c765afbd1102d1ad21fbbf351c
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=e8e27b1a2558a9c765afbd1102d1ad21fbbf351c

Author: Józef Kucia <jkucia at codeweavers.com>
Date:   Mon Apr  4 11:26:36 2016 +0200

wined3d: Implement SM4 ult instruction.

Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/wined3d/arb_program_shader.c | 1 +
 dlls/wined3d/glsl_shader.c        | 3 +++
 dlls/wined3d/shader.c             | 1 +
 dlls/wined3d/shader_sm4.c         | 2 ++
 dlls/wined3d/wined3d_private.h    | 1 +
 5 files changed, 8 insertions(+)

diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index 059b5a1..afb47e1 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -5375,6 +5375,7 @@ static const SHADER_HANDLER shader_arb_instruction_handler_table[WINED3DSIH_TABL
     /* WINED3DSIH_TEXREG2RGB                       */ pshader_hw_texreg2rgb,
     /* WINED3DSIH_UDIV                             */ NULL,
     /* WINED3DSIH_UGE                              */ NULL,
+    /* WINED3DSIH_ULT                              */ NULL,
     /* WINED3DSIH_USHR                             */ NULL,
     /* WINED3DSIH_UTOF                             */ NULL,
     /* WINED3DSIH_XOR                              */ NULL,
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index f16b5e7..cea5e5a 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -3048,6 +3048,7 @@ static void shader_glsl_relop(const struct wined3d_shader_instruction *ins)
             case WINED3DSIH_UGE: op = "greaterThanEqual"; break;
             case WINED3DSIH_LT:  op = "lessThan"; break;
             case WINED3DSIH_ILT: op = "lessThan"; break;
+            case WINED3DSIH_ULT: op = "lessThan"; break;
             case WINED3DSIH_NE:  op = "notEqual"; break;
             case WINED3DSIH_INE: op = "notEqual"; break;
             default:
@@ -3070,6 +3071,7 @@ static void shader_glsl_relop(const struct wined3d_shader_instruction *ins)
             case WINED3DSIH_UGE: op = ">="; break;
             case WINED3DSIH_LT:  op = "<"; break;
             case WINED3DSIH_ILT: op = "<"; break;
+            case WINED3DSIH_ULT: op = "<"; break;
             case WINED3DSIH_NE:  op = "!="; break;
             case WINED3DSIH_INE: op = "!="; break;
             default:
@@ -8293,6 +8295,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
     /* WINED3DSIH_TEXREG2RGB                       */ shader_glsl_texreg2rgb,
     /* WINED3DSIH_UDIV                             */ shader_glsl_udiv,
     /* WINED3DSIH_UGE                              */ shader_glsl_relop,
+    /* WINED3DSIH_ULT                              */ shader_glsl_relop,
     /* WINED3DSIH_USHR                             */ shader_glsl_binop,
     /* WINED3DSIH_UTOF                             */ shader_glsl_to_float,
     /* WINED3DSIH_XOR                              */ shader_glsl_binop,
diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c
index d8c37f5..50cafab 100644
--- a/dlls/wined3d/shader.c
+++ b/dlls/wined3d/shader.c
@@ -199,6 +199,7 @@ static const char * const shader_opcode_names[] =
     /* WINED3DSIH_TEXREG2RGB                       */ "texreg2rgb",
     /* WINED3DSIH_UDIV                             */ "udiv",
     /* WINED3DSIH_UGE                              */ "uge",
+    /* WINED3DSIH_ULT                              */ "ult",
     /* WINED3DSIH_USHR                             */ "ushr",
     /* WINED3DSIH_UTOF                             */ "utof",
     /* WINED3DSIH_XOR                              */ "xor",
diff --git a/dlls/wined3d/shader_sm4.c b/dlls/wined3d/shader_sm4.c
index 0ce4d53..5933626 100644
--- a/dlls/wined3d/shader_sm4.c
+++ b/dlls/wined3d/shader_sm4.c
@@ -170,6 +170,7 @@ enum wined3d_sm4_opcode
     WINED3D_SM4_OP_SQRT                             = 0x4b,
     WINED3D_SM4_OP_SINCOS                           = 0x4d,
     WINED3D_SM4_OP_UDIV                             = 0x4e,
+    WINED3D_SM4_OP_ULT                              = 0x4f,
     WINED3D_SM4_OP_UGE                              = 0x50,
     WINED3D_SM4_OP_USHR                             = 0x55,
     WINED3D_SM4_OP_UTOF                             = 0x56,
@@ -668,6 +669,7 @@ static const struct wined3d_sm4_opcode_info opcode_table[] =
     {WINED3D_SM4_OP_SQRT,                             WINED3DSIH_SQRT,                             "f",    "f"},
     {WINED3D_SM4_OP_SINCOS,                           WINED3DSIH_SINCOS,                           "ff",   "f"},
     {WINED3D_SM4_OP_UDIV,                             WINED3DSIH_UDIV,                             "uu",   "uu"},
+    {WINED3D_SM4_OP_ULT,                              WINED3DSIH_ULT,                              "u",    "uu"},
     {WINED3D_SM4_OP_UGE,                              WINED3DSIH_UGE,                              "u",    "uu"},
     {WINED3D_SM4_OP_USHR,                             WINED3DSIH_USHR,                             "u",    "uu"},
     {WINED3D_SM4_OP_UTOF,                             WINED3DSIH_UTOF,                             "f",    "u"},
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 36be9a6..c84a44d 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -685,6 +685,7 @@ enum WINED3D_SHADER_INSTRUCTION_HANDLER
     WINED3DSIH_TEXREG2RGB,
     WINED3DSIH_UDIV,
     WINED3DSIH_UGE,
+    WINED3DSIH_ULT,
     WINED3DSIH_USHR,
     WINED3DSIH_UTOF,
     WINED3DSIH_XOR,




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